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Forge-Engine/tests/game/test_ia_chat.py
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williamandClaude Sonnet 5 b2e933f322
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Reorganisation game/document : renommage screens->game_engine + sous-dossiers game/ dans routes, scripts, static, templates, tests
Prepare la scission a venir entre l'editeur Jeu 2D et le futur editeur
Support de formation (voir docs/plan/PLAN.md), sans toucher a
l'architecture en couches existante :

- screens/ renomme en game_engine/ (nom clair pour le moteur du jeu 2D,
  avant l'arrivee d'un second "moteur" cote document) : ~85 imports
  corriges, contrat import-linter mis a jour, meme forme de couches.
- routes/, scripts/, static/, templates/, tests/ : tout ce qui est
  propre au jeu 2D deplace dans un sous-dossier game/ de chacun
  (routes/game/, static/game/, templates/game/, tests/game/,
  scripts/game/) ; ce qui est partage par le site (auth, onboarding,
  dashboard, uploads, db/) reste a la racine de chaque dossier. Un
  sous-dossier document/ (vide) cree dans chacun pour le futur chantier.
- styles/ volontairement inchange : les 3 fichiers sources sont
  concatenes en un seul static/style.css charge par tout le site,
  scinder leur CONTENU (editeur vs partage) serait un refactor CSS
  distinct, pas un deplacement mecanique.
- Chaine d'export SCORM (publish/build_scorm_package.py) mise a jour en
  profondeur : copie des assets, URLs d'icones relatives a
  static/style.css (qui ne bouge pas), manifeste, wrapper SCORM.
- Deux regressions d'un sweep de renommage anterieur corrigees au passage
  (screens.js/screens/scene-objects incorrectement convertis en
  game_engine.js/game_engine/scene-objects dans des commentaires).
- Effet de bord Windows decouvert et corrige : git mv + Path.write_text
  convertissent des fichiers en CRLF (core.autocrlf=true) - ~189 fichiers
  normalises en LF.
- .eslintrc.json/package.json : uniquement les chemins de glob mis a jour
  (static/game/js/...) ; la preparation eslint-plugin-unicorn du lot 7
  reste volontairement non committee (package-lock.json restaure a la
  version precedente).

Verifications : ruff, mypy --strict (391 fichiers), vulture, bandit,
lint-imports tous verts ; 591/591 tests Python, 276/276 tests JS ;
demarrage serveur + requetes HTTP manuelles confirmant que les assets
deplaces repondent en 200 au nouvel emplacement et 404 a l'ancien.

SKIP=djlint : backlog H021 (styles inline) deja documente comme dette
assumee dans CODE_QUALITY.md section 6, aucun template touche par ce
commit au-dela d'un deplacement de fichier.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-19 12:27:53 +02:00

146 lines
6.6 KiB
Python

"""Onglet "Générer avec l'IA" — plusieurs CONVERSATIONS par écran (CRUD,
comme claude.ai, voir plan) : routes/game/ia/ia_chat.py + game_engine/ia/.
ANTHROPIC_API_KEY est toujours absente en test (voir tests/conftest.py) :
ces tests exercent donc le chemin de DÉGRADATION GRACIEUSE (message
d'erreur clair, jamais une 500) pour l'envoi de message — pas un appel
réel, quel que soit le .env local du poste."""
from collections.abc import Callable
from typing import Any
from flask.testing import FlaskClient
import game_engine
def _create_jeu2d_game(
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str], name: str = "pytest_ia_chat"
) -> Any:
resp = client.post("/games/new", data={"name": name}, follow_redirects=False)
slug = tmp_game_slug_cleanup(resp.headers["Location"].rstrip("/").split("/")[-1])
screen_id = game_engine.create_screen(slug, "Scène 1", kind="jeu_2d")
return slug, screen_id
def test_create_and_list_conversations(client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]) -> None:
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
resp = client.post(f"/game/{slug}/screens/{screen_id}/ia-conversations")
assert resp.status_code == 200
conversation = resp.get_json()
assert conversation["title"] == "Nouvelle conversation"
resp2 = client.get(f"/game/{slug}/screens/{screen_id}/ia-conversations")
assert resp2.status_code == 200
ids = [c["id"] for c in resp2.get_json()]
assert conversation["id"] in ids
def test_conversations_are_isolated_per_screen(
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
) -> None:
slug, screen_id_1 = _create_jeu2d_game(client, tmp_game_slug_cleanup)
screen_id_2 = game_engine.create_screen(slug, "Scène 2", kind="jeu_2d")
client.post(f"/game/{slug}/screens/{screen_id_1}/ia-conversations")
resp = client.get(f"/game/{slug}/screens/{screen_id_2}/ia-conversations")
assert resp.get_json() == []
def test_delete_conversation_removes_it_from_the_list(
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
) -> None:
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
conversation = client.post(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
resp = client.delete(f"/game/{slug}/ia-conversations/{conversation['id']}")
assert resp.status_code == 200
remaining = client.get(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
assert all(c["id"] != conversation["id"] for c in remaining)
def test_delete_unknown_conversation_404s(client: FlaskClient, game: str) -> None:
resp = client.delete(f"/game/{game}/ia-conversations/999999")
assert resp.status_code == 404
def test_send_message_persists_it_and_a_graceful_error_reply(
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
) -> None:
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
conversation = client.post(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
resp = client.post(
f"/game/{slug}/ia-conversations/{conversation['id']}/messages", json={"message": "Génère un dialogue"}
)
assert resp.status_code == 200
body = resp.get_json()
assert body["user_message"]["content"] == "Génère un dialogue"
assert body["user_message"]["role"] == "user"
assert body["assistant_message"]["role"] == "assistant"
assert "Configuration IA incomplète" in body["assistant_message"]["content"]
def test_send_message_rejects_an_empty_message(
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
) -> None:
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
conversation = client.post(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
resp = client.post(f"/game/{slug}/ia-conversations/{conversation['id']}/messages", json={"message": " "})
assert resp.status_code == 400
def test_send_message_404s_for_an_unknown_conversation(client: FlaskClient, game: str) -> None:
resp = client.post(f"/game/{game}/ia-conversations/999999/messages", json={"message": "salut"})
assert resp.status_code == 404
def test_messages_history_is_persisted_and_ordered(
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
) -> None:
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
conversation = client.post(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
client.post(f"/game/{slug}/ia-conversations/{conversation['id']}/messages", json={"message": "premier"})
client.post(f"/game/{slug}/ia-conversations/{conversation['id']}/messages", json={"message": "second"})
resp = client.get(f"/game/{slug}/ia-conversations/{conversation['id']}/messages")
assert resp.status_code == 200
messages = resp.get_json()
user_contents = [m["content"] for m in messages if m["role"] == "user"]
assert user_contents == ["premier", "second"]
def test_messages_are_isolated_per_conversation(
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
) -> None:
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
conversation_1 = client.post(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
conversation_2 = client.post(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
client.post(f"/game/{slug}/ia-conversations/{conversation_1['id']}/messages", json={"message": "pour la 1ère"})
resp = client.get(f"/game/{slug}/ia-conversations/{conversation_2['id']}/messages")
assert resp.get_json() == []
def test_first_user_message_renames_the_conversation(
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
) -> None:
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
conversation = client.post(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
client.post(
f"/game/{slug}/ia-conversations/{conversation['id']}/messages", json={"message": "Crée un fond de bureau"}
)
conversations = client.get(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
updated = next(c for c in conversations if c["id"] == conversation["id"])
assert updated["title"] == "Crée un fond de bureau"
# Un deuxième message ne renomme plus (titre déjà dérivé du premier).
client.post(f"/game/{slug}/ia-conversations/{conversation['id']}/messages", json={"message": "et une variable"})
conversations2 = client.get(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
updated2 = next(c for c in conversations2 if c["id"] == conversation["id"])
assert updated2["title"] == "Crée un fond de bureau"