Config strictement stricte partout (ruff, mypy --strict, bandit, vulture, import-linter, eslint, stylelint), aucune regle desactivee "pour ne pas casser le build" - l'existant a ete corrige pour la satisfaire plutot que l'inverse. Hooks pre-commit locaux (language: system) bloquants. - Typage mypy --strict propage a tout le moteur (db, screens, auth, core, ai, routes, puis publish/scripts/tests/app.py/build_css.py). - Securite : fuite de handle fichier Windows corrigee dans l'export SCORM (routes/publish/export_scorm.py), CSRF/RNG non-crypto/xAPI documentes (# nosec, # NOSONAR justifies), nouveau db.json_for_script() (echappe "</script>" dans le JSON embarque en <script>, 25 sites). - Architecture : imports circulaires/F811 nettoyes, contrats import-linter respectes, code mort retire (vulture). - Accessibilite : 69 champs de formulaire sans label correctement associe corriges (for/id ou aria-label) sur 11 templates. - ESLint/Stylelint : lot mecanique JS/CSS, regles ajustees puis appliquees (aucune desactivee sans verification individuelle). - Tests : isolation du compte admin partage (nettoyage ponctuel + fixture de teardown automatique en filet de securite), suite complete verte (591 tests Python, 241 tests JS). - SonarQube Community Build self-heberge (Docker + PostgreSQL) : rapport complet analyse point par point, faux positifs documentes. - .gitattributes ajoute (LF force) : core.autocrlf=true sur cette machine faisait echouer ESLint (linebreak-style) via un bug connu de git (checkout "en place" qui ignore l'eol force sur un fichier deja present sur disque - contourne en supprimant puis recreant chaque fichier suivi). djLint (H021, styles inline) volontairement saute pour ce commit - backlog assume, deja documente, traite dans un lot separe. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
105 lines
4.5 KiB
Python
105 lines
4.5 KiB
Python
"""Script à usage unique (PAS exécuté au runtime du moteur) : copie les
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sprites CraftPix depuis assets/characters/animal_sprite/ (pack source, non
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versionné dans static/) vers static/characters/animals/<animal>/<NN>/
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<pose><i>.png, et écrit static/characters/animals/manifest.json (compte
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réel de frames par pose/variante — variable selon les packs, voir le plan
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"Bibliothèque de sprites animaux CraftPix"). Réutilisé une fois par moi
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via `python scripts/generate_animal_sprite_manifest.py`, jamais importé
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par le moteur.
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Accès réservé au rôle admin (voir screens/labels/animal_sprite_library.py,
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routes/screens/screen_edit.py, routes/scenes/scene_edit_view.py) : licence
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CraftPix, ne redistribue pas ces sprites à des comptes "user"."""
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import json
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import os
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import shutil
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from typing import Any
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_BASE_DIR = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
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_SRC_ROOT = os.path.join(_BASE_DIR, "assets", "characters", "animal_sprite")
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_DST_ROOT = os.path.join(_BASE_DIR, "static", "characters", "animals")
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# Nom de dossier source -> (slug interne court, libellé FR).
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_PACKS = {
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"craftpix-net-125818-cute-monsters-game-character-sprites-pack": ("monster", "Monstre"),
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"craftpix-net-131088-cartoon-bunny-characters-asset-pack": ("bunny", "Lapin"),
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"craftpix-net-145571-cartoon-penguins-game-character-sprites-pack": ("penguin", "Pingouin"),
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"craftpix-net-340410-cute-chick-game-character-sprites": ("chick", "Poussin"),
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"craftpix-net-410327-cute-bear-character-sprites-pack": ("bear", "Ours"),
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"craftpix-net-454427-cute-duckling-game-character-sprites": ("duckling", "Caneton"),
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"craftpix-net-532103-cute-cats-game-character-sprites": ("cat", "Chat"),
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"craftpix-net-534018-cute-koala-game-character-sprite": ("koala", "Koala"),
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"craftpix-net-634797-cute-panda-game-person-sprites": ("panda", "Panda"),
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"craftpix-net-654141-cute-mushroom-character-game-sprites": ("mushroom", "Champignon"),
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"craftpix-net-746105-capybara-cartoon-characters-asset-pack": ("capybara", "Capybara"),
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"craftpix-net-784100-cute-pigs-game-character-sprite-pack": ("pig", "Cochon"),
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"craftpix-net-877867-cute-raccoon-game-character-sprites": ("raccoon", "Raton laveur"),
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"craftpix-net-950875-cute-beaver-character-game-sprites": ("beaver", "Castor"),
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}
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# Nom de pose source (dossier Png/CharacterNN/<Pose>) -> nom exposé (clé
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# d'animation). "Stuned" est une coquille du pack source, corrigée ici.
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_POSE_NAMES = {
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"Idle": "idle",
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"Walk": "walk",
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"Jump": "jump",
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"Fly": "fly",
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"Roll": "roll",
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"Hit": "hit",
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"Stuned": "stunned",
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"Throwing": "throwing",
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"Dead": "dead",
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}
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def _copy_variant(pack_dir: str, animal: str, nn: str) -> dict[str, int] | None:
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char_dir = os.path.join(pack_dir, "Png", f"Character{nn}")
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if not os.path.isdir(char_dir):
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return None
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poses: dict[str, int] = {}
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for pose_folder in sorted(os.listdir(char_dir)):
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exposed = _POSE_NAMES.get(pose_folder)
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if not exposed:
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continue
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src_pose_dir = os.path.join(char_dir, pose_folder)
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frames = sorted(f for f in os.listdir(src_pose_dir) if f.lower().endswith(".png"))
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if not frames:
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continue
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dst_dir = os.path.join(_DST_ROOT, animal, nn)
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os.makedirs(dst_dir, exist_ok=True)
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for i, fname in enumerate(frames):
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shutil.copy2(os.path.join(src_pose_dir, fname), os.path.join(dst_dir, f"{exposed}{i}.png"))
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poses[exposed] = len(frames)
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return poses or None
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def main() -> None:
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manifest: dict[str, Any] = {}
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for pack_folder, (animal, label) in sorted(_PACKS.items()):
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pack_dir = os.path.join(_SRC_ROOT, pack_folder)
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if not os.path.isdir(pack_dir):
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print(f"SKIP (introuvable) : {pack_folder}")
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continue
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variants: dict[str, Any] = {}
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for n in range(1, 16):
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nn = f"{n:02d}"
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poses = _copy_variant(pack_dir, animal, nn)
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if poses:
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variants[nn] = poses
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if variants:
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manifest[animal] = {"label": label, "variants": variants}
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print(f"{animal} ({label}) : {len(variants)} variantes copiées")
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else:
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print(f"SKIP (aucune variante) : {pack_folder}")
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os.makedirs(_DST_ROOT, exist_ok=True)
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manifest_path = os.path.join(_DST_ROOT, "manifest.json")
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with open(manifest_path, "w", encoding="utf-8") as f:
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json.dump(manifest, f, ensure_ascii=False, indent=2, sort_keys=True)
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print(f"\nManifest écrit : {manifest_path}")
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if __name__ == "__main__":
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main()
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