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Prepare la scission a venir entre l'editeur Jeu 2D et le futur editeur Support de formation (voir docs/plan/PLAN.md), sans toucher a l'architecture en couches existante : - screens/ renomme en game_engine/ (nom clair pour le moteur du jeu 2D, avant l'arrivee d'un second "moteur" cote document) : ~85 imports corriges, contrat import-linter mis a jour, meme forme de couches. - routes/, scripts/, static/, templates/, tests/ : tout ce qui est propre au jeu 2D deplace dans un sous-dossier game/ de chacun (routes/game/, static/game/, templates/game/, tests/game/, scripts/game/) ; ce qui est partage par le site (auth, onboarding, dashboard, uploads, db/) reste a la racine de chaque dossier. Un sous-dossier document/ (vide) cree dans chacun pour le futur chantier. - styles/ volontairement inchange : les 3 fichiers sources sont concatenes en un seul static/style.css charge par tout le site, scinder leur CONTENU (editeur vs partage) serait un refactor CSS distinct, pas un deplacement mecanique. - Chaine d'export SCORM (publish/build_scorm_package.py) mise a jour en profondeur : copie des assets, URLs d'icones relatives a static/style.css (qui ne bouge pas), manifeste, wrapper SCORM. - Deux regressions d'un sweep de renommage anterieur corrigees au passage (screens.js/screens/scene-objects incorrectement convertis en game_engine.js/game_engine/scene-objects dans des commentaires). - Effet de bord Windows decouvert et corrige : git mv + Path.write_text convertissent des fichiers en CRLF (core.autocrlf=true) - ~189 fichiers normalises en LF. - .eslintrc.json/package.json : uniquement les chemins de glob mis a jour (static/game/js/...) ; la preparation eslint-plugin-unicorn du lot 7 reste volontairement non committee (package-lock.json restaure a la version precedente). Verifications : ruff, mypy --strict (391 fichiers), vulture, bandit, lint-imports tous verts ; 591/591 tests Python, 276/276 tests JS ; demarrage serveur + requetes HTTP manuelles confirmant que les assets deplaces repondent en 200 au nouvel emplacement et 404 a l'ancien. SKIP=djlint : backlog H021 (styles inline) deja documente comme dette assumee dans CODE_QUALITY.md section 6, aucun template touche par ce commit au-dela d'un deplacement de fichier. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
167 lines
5.8 KiB
Python
167 lines
5.8 KiB
Python
"""Tests du bornage automatique des champs numériques (2.2)."""
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import json
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import re
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from typing import Any
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from flask.testing import FlaskClient
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import db
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from tests.conftest import not_none
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def _create_screen(client: FlaskClient, slug: str, name: str = "Accueil") -> Any:
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resp = client.post(f"/game/{slug}/screens/new", data={"name": name}, follow_redirects=False)
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return int(not_none(re.search(r"/screens/(\d+)/edit", resp.headers["Location"])).group(1))
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def _create_numeric_object(
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client: FlaskClient,
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slug: str,
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field_name: str = "reputation",
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min_v: str = "0",
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max_v: str = "100",
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start: str = "50",
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) -> Any:
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field: dict[str, Any] = {"name": field_name, "type": "nombre_entier"}
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if min_v != "":
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field["min_value"] = min_v
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if max_v != "":
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field["max_value"] = max_v
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def_id = db.create_definition(slug, "Partie", [field])
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definition = not_none(db.get_definition(slug, def_id))
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db.insert_row(slug, definition, {field_name: start})
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return def_id
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def _get_row_value(client: FlaskClient, slug: str, def_id: int, field_name: str) -> Any:
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import db
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definition = not_none(db.get_definition(slug, def_id))
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rows = db.list_rows(slug, definition)
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return rows[0].get(db.slugify(field_name).replace("-", "_"))
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def test_field_bounds_are_stored_at_creation(client: FlaskClient, game: str) -> None:
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def_id = _create_numeric_object(client, game, "reputation", "0", "100", "50")
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import db
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definition = not_none(db.get_definition(game, def_id))
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field = definition["fields"][0]
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assert field["min_value"] == 0
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assert field["max_value"] == 100
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def test_incrementer_clamps_to_max(client: FlaskClient, game: str) -> None:
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"""Régression 2.2 : une action "Augmenter de..." ne doit jamais faire
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dépasser la borne maxi réglée sur le champ, même si le montant ajouté
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dépasse largement ce qu'il reste avant la limite."""
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def_id = _create_numeric_object(client, game, "reputation", "0", "100", "95")
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screen_id = _create_screen(client, game)
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resp = client.post(
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f"/game/{game}/screens/{screen_id}/flow/nodes/add",
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data=json.dumps(
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{
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"node_type": "action",
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"action_type": "modifier_donnee",
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"target_definition_id": def_id,
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"target_row_id": 1,
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"target_field": "reputation",
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"data_operation": "incrementer",
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"data_value": "50",
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}
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),
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content_type="application/json",
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)
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node = resp.get_json()
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resp = client.post(f"/game/{game}/flow/nodes/{node['id']}/run-data")
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assert resp.get_json() == {"ok": True}
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new_value = _get_row_value(client, game, def_id, "reputation")
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assert new_value == 100, f"la valeur aurait dû être bornée à 100, vaut {new_value}"
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def test_decrementer_clamps_to_min(client: FlaskClient, game: str) -> None:
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"""Régression 2.2 : symétrique pour "Diminuer de..." et la borne mini."""
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def_id = _create_numeric_object(client, game, "reputation", "0", "100", "5")
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screen_id = _create_screen(client, game)
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resp = client.post(
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f"/game/{game}/screens/{screen_id}/flow/nodes/add",
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data=json.dumps(
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{
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"node_type": "action",
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"action_type": "modifier_donnee",
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"target_definition_id": def_id,
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"target_row_id": 1,
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"target_field": "reputation",
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"data_operation": "decrementer",
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"data_value": "50",
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}
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),
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content_type="application/json",
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)
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node = resp.get_json()
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client.post(f"/game/{game}/flow/nodes/{node['id']}/run-data")
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new_value = _get_row_value(client, game, def_id, "reputation")
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assert new_value == 0, f"la valeur aurait dû être bornée à 0, vaut {new_value}"
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def test_definir_nombre_also_clamped(client: FlaskClient, game: str) -> None:
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"""Régression 2.2 : "Donner cette valeur (nombre)" doit aussi être
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bornée, pas seulement les incréments/décréments."""
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def_id = _create_numeric_object(client, game, "reputation", "0", "100", "50")
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screen_id = _create_screen(client, game)
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resp = client.post(
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f"/game/{game}/screens/{screen_id}/flow/nodes/add",
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data=json.dumps(
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{
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"node_type": "action",
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"action_type": "modifier_donnee",
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"target_definition_id": def_id,
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"target_row_id": 1,
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"target_field": "reputation",
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"data_operation": "definir_nombre",
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"data_value": "9999",
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}
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),
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content_type="application/json",
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)
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node = resp.get_json()
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client.post(f"/game/{game}/flow/nodes/{node['id']}/run-data")
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new_value = _get_row_value(client, game, def_id, "reputation")
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assert new_value == 100
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def test_no_bounds_set_means_unlimited(client: FlaskClient, game: str) -> None:
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"""Sans bornes réglées (champ laissé vide), le comportement doit rester
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celui d'avant 2.2 : aucune limite appliquée."""
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def_id = _create_numeric_object(client, game, "reputation", "", "", "50")
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screen_id = _create_screen(client, game)
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resp = client.post(
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f"/game/{game}/screens/{screen_id}/flow/nodes/add",
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data=json.dumps(
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{
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"node_type": "action",
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"action_type": "modifier_donnee",
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"target_definition_id": def_id,
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"target_row_id": 1,
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"target_field": "reputation",
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"data_operation": "incrementer",
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"data_value": "500",
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}
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),
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content_type="application/json",
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)
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node = resp.get_json()
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client.post(f"/game/{game}/flow/nodes/{node['id']}/run-data")
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new_value = _get_row_value(client, game, def_id, "reputation")
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assert new_value == 550
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