"document" (écrans %) et "jeu_2d" (scène pixels) devient une propriété PAR ÉCRAN (_screens.kind, migration automatique idempotente dans ensure_schema.py, source = l'ancien game_type au niveau projet) plutôt qu'un choix figé pour tout le jeu — un même projet peut désormais mélanger écrans classiques et scènes 2D librement. - routes/screens/screen_edit.py : dispatch vers l'éditeur de scène selon screen["kind"] (l'écran demandé), plus game["game_type"]. - screens/payload/full_game_payload.py, templates/play.html, static/js/play/screens.js : le rendu jouable (payload, markup, bascule du mode plein-écran #playFrame) décide écran par écran, y compris en cours de partie (changer d'écran ne recharge pas la page). - screens/screens_repo/create_screen.py : nouveau paramètre kind. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
164 lines
8.0 KiB
Python
164 lines
8.0 KiB
Python
"""Bibliothèque de sprites animaux CraftPix (screens.ADMIN_SPRITE_LIBRARY,
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screens/labels/animal_sprite_library.py) — réservée au rôle admin
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(licence CraftPix, voir core/sprite_gate.py et le plan "Bibliothèque de
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sprites animaux CraftPix"). Un compte "user" ne doit ni la voir dans la
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galerie de l'éditeur, ni pouvoir l'assigner par un POST direct."""
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import json
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import screens
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def test_admin_sprite_library_loaded_from_manifest():
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assert len(screens.ADMIN_SPRITE_LIBRARY) > 0
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bunny = screens.ADMIN_SPRITE_LIBRARY["animal-bunny-01"]
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assert bunny["family"] == "bunny"
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assert bunny["animations"]["idle"][0] == "/static/characters/animals/bunny/01/idle0.png"
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assert len(bunny["animations"]["idle"]) == 20
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def test_sprite_library_is_public_plus_admin_merged():
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assert set(screens.SPRITE_LIBRARY) == set(screens.PUBLIC_SPRITE_LIBRARY) | set(screens.ADMIN_SPRITE_LIBRARY)
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assert screens.ADMIN_ONLY_CHARACTER_SLUGS == set(screens.ADMIN_SPRITE_LIBRARY)
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assert "male-adventurer" not in screens.ADMIN_ONLY_CHARACTER_SLUGS
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def test_sprite_gallery_families_shows_one_tile_per_animal():
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families = screens.sprite_gallery_families(screens.SPRITE_LIBRARY)
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slugs = [slug for slug, _ in families]
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assert len(slugs) == len(screens.PUBLIC_SPRITE_LIBRARY) + 14 # 6 Kenney + 14 familles animales
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assert "animal-bunny-01" in slugs
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assert "animal-bunny-02" not in slugs
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def test_document_editor_hides_animal_characters_from_a_user_account(user_game, user_client):
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resp = user_client.post(f"/game/{user_game}/screens/new", data={"name": "Accueil"}, follow_redirects=False)
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screen_id = resp.headers["Location"].rstrip("/").split("/")[-2]
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html = user_client.get(f"/game/{user_game}/screens/{screen_id}/edit").get_data(as_text=True)
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assert "animal-bunny-01" not in html
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assert "male-adventurer" in html
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def test_document_editor_shows_animal_characters_to_admin(game, client):
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resp = client.post(f"/game/{game}/screens/new", data={"name": "Accueil"}, follow_redirects=False)
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screen_id = resp.headers["Location"].rstrip("/").split("/")[-2]
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html = client.get(f"/game/{game}/screens/{screen_id}/edit").get_data(as_text=True)
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assert "animal-bunny-01" in html
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def _create_jeu2d_game_as(post_client, name, slug_owner_client=None):
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# Fusion des moteurs (voir screens/screens_repo/ensure_schema.py) : un
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# jeu n'a plus de type propre — seul l'écran créé ensuite par chaque
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# test (screens.create_screen(..., kind="jeu_2d")) est une scène.
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resp = post_client.post("/games/new", data={"name": name}, follow_redirects=False)
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assert resp.status_code == 302
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return resp.headers["Location"].rstrip("/").split("/")[-1]
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def test_scene_editor_hides_animal_characters_from_a_user_account(client, user_client, tmp_game_slug_cleanup):
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slug = tmp_game_slug_cleanup(_create_jeu2d_game_as(client, "pytest_animal_scene_user"))
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with user_client.session_transaction() as sess:
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import auth
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auth.set_project_slug(sess["user_id"], slug)
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screen_id = screens.create_screen(slug, "Scène 1", kind="jeu_2d")
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html = user_client.get(f"/game/{slug}/screens/{screen_id}/edit").get_data(as_text=True)
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assert "animal-bunny-01" not in html
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def test_scene_object_add_rejects_animal_character_for_a_user_account(client, user_client, tmp_game_slug_cleanup):
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slug = tmp_game_slug_cleanup(_create_jeu2d_game_as(client, "pytest_animal_scene_gate"))
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with user_client.session_transaction() as sess:
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import auth
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auth.set_project_slug(sess["user_id"], slug)
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screen_id = screens.create_screen(slug, "Scène 1", kind="jeu_2d")
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resp = user_client.post(
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f"/game/{slug}/screens/{screen_id}/scene-objects/add",
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data={"kind": "personnage", "forge_character": "animal-bunny-01"},
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)
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assert resp.status_code == 403
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def test_scene_object_add_allows_animal_character_for_admin(client, tmp_game_slug_cleanup):
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slug = tmp_game_slug_cleanup(_create_jeu2d_game_as(client, "pytest_animal_scene_admin"))
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screen_id = screens.create_screen(slug, "Scène 1", kind="jeu_2d")
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resp = client.post(
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f"/game/{slug}/screens/{screen_id}/scene-objects/add",
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data={"kind": "personnage", "forge_character": "animal-bunny-01"},
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follow_redirects=False,
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)
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assert resp.status_code == 302
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obj_id = int(resp.headers["Location"].rsplit("selected=", 1)[1])
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obj = screens.get_scene_object(slug, obj_id)
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assert screens.resolve_personnage_data(obj)["forge_character"] == "animal-bunny-01"
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def test_scene_object_personnage_swap_rejects_animal_character_for_a_user_account(client, user_client, tmp_game_slug_cleanup):
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slug = tmp_game_slug_cleanup(_create_jeu2d_game_as(client, "pytest_animal_swap_gate"))
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with user_client.session_transaction() as sess:
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import auth
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auth.set_project_slug(sess["user_id"], slug)
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screen_id = screens.create_screen(slug, "Scène 1")
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obj_id = screens.add_scene_object(slug, screen_id)
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resp = user_client.post(
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f"/game/{slug}/scene-objects/{obj_id}/personnage",
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data=json.dumps({"source": "forge", "forge_character": "animal-bunny-01"}),
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content_type="application/json",
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)
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assert resp.status_code == 403
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def test_element_add_rejects_animal_character_for_a_user_account(user_game, user_client):
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resp = user_client.post(f"/game/{user_game}/screens/new", data={"name": "Accueil"}, follow_redirects=False)
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screen_id = resp.headers["Location"].rstrip("/").split("/")[-2]
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resp = user_client.post(
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f"/game/{user_game}/screens/{screen_id}/elements/add",
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data={"widget": "personnage", "forge_character": "animal-bunny-01"},
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)
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assert resp.status_code == 403
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def test_element_set_personnage_data_rejects_animal_character_for_a_user_account(user_game, user_client):
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resp = user_client.post(f"/game/{user_game}/screens/new", data={"name": "Accueil"}, follow_redirects=False)
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screen_id = resp.headers["Location"].rstrip("/").split("/")[-2]
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resp = user_client.post(
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f"/game/{user_game}/screens/{screen_id}/elements/add", data={"widget": "personnage"}, follow_redirects=False
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)
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element_id = int(resp.headers["Location"].rsplit("selected=", 1)[1])
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resp = user_client.post(
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f"/game/{user_game}/elements/{element_id}/personnage",
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data=json.dumps({"source": "forge", "forge_character": "animal-bunny-01"}),
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content_type="application/json",
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)
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assert resp.status_code == 403
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def test_list_used_forge_characters_scans_elements_and_scene_objects(client, tmp_game_slug_cleanup):
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slug = tmp_game_slug_cleanup(_create_jeu2d_game_as(client, "pytest_used_characters"))
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screen_id = screens.create_screen(slug, "Scène 1")
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screens.add_scene_object(slug, screen_id, forge_character="animal-bunny-01")
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screens.add_scene_object(slug, screen_id, kind="decor")
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used = screens.list_used_forge_characters(slug)
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assert used == {"animal-bunny-01"}
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def test_build_package_only_copies_used_animal_character_folders(client, tmp_game_slug_cleanup, tmp_path):
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slug = tmp_game_slug_cleanup(_create_jeu2d_game_as(client, "pytest_publish_animals"))
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screen_id = screens.create_screen(slug, "Scène 1")
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screens.add_scene_object(slug, screen_id, forge_character="animal-bunny-01")
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from publish import build_package
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zip_path, _name = build_package.build_game_zip(slug)
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try:
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import zipfile
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with zipfile.ZipFile(zip_path) as zf:
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names = zf.namelist()
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animal_paths = {n for n in names if "static/characters/animals/" in n and not n.endswith("manifest.json")}
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animals_used = {n.split("static/characters/animals/")[1].split("/")[0] for n in animal_paths}
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assert animals_used == {"bunny"}
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assert any("static/characters/animals/bunny/01/" in n for n in animal_paths)
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assert not any("static/characters/animals/bear/" in n for n in animal_paths)
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assert any(n.endswith("static/characters/animals/manifest.json") for n in names)
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assert any("static/characters/male-adventurer/" in n for n in names)
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finally:
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import os
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os.remove(zip_path)
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