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Prepare la scission a venir entre l'editeur Jeu 2D et le futur editeur Support de formation (voir docs/plan/PLAN.md), sans toucher a l'architecture en couches existante : - screens/ renomme en game_engine/ (nom clair pour le moteur du jeu 2D, avant l'arrivee d'un second "moteur" cote document) : ~85 imports corriges, contrat import-linter mis a jour, meme forme de couches. - routes/, scripts/, static/, templates/, tests/ : tout ce qui est propre au jeu 2D deplace dans un sous-dossier game/ de chacun (routes/game/, static/game/, templates/game/, tests/game/, scripts/game/) ; ce qui est partage par le site (auth, onboarding, dashboard, uploads, db/) reste a la racine de chaque dossier. Un sous-dossier document/ (vide) cree dans chacun pour le futur chantier. - styles/ volontairement inchange : les 3 fichiers sources sont concatenes en un seul static/style.css charge par tout le site, scinder leur CONTENU (editeur vs partage) serait un refactor CSS distinct, pas un deplacement mecanique. - Chaine d'export SCORM (publish/build_scorm_package.py) mise a jour en profondeur : copie des assets, URLs d'icones relatives a static/style.css (qui ne bouge pas), manifeste, wrapper SCORM. - Deux regressions d'un sweep de renommage anterieur corrigees au passage (screens.js/screens/scene-objects incorrectement convertis en game_engine.js/game_engine/scene-objects dans des commentaires). - Effet de bord Windows decouvert et corrige : git mv + Path.write_text convertissent des fichiers en CRLF (core.autocrlf=true) - ~189 fichiers normalises en LF. - .eslintrc.json/package.json : uniquement les chemins de glob mis a jour (static/game/js/...) ; la preparation eslint-plugin-unicorn du lot 7 reste volontairement non committee (package-lock.json restaure a la version precedente). Verifications : ruff, mypy --strict (391 fichiers), vulture, bandit, lint-imports tous verts ; 591/591 tests Python, 276/276 tests JS ; demarrage serveur + requetes HTTP manuelles confirmant que les assets deplaces repondent en 200 au nouvel emplacement et 404 a l'ancien. SKIP=djlint : backlog H021 (styles inline) deja documente comme dette assumee dans CODE_QUALITY.md section 6, aucun template touche par ce commit au-dela d'un deplacement de fichier. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
105 lines
4.6 KiB
Python
105 lines
4.6 KiB
Python
"""Script à usage unique (PAS exécuté au runtime du moteur) : copie les
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sprites CraftPix depuis assets/characters/animal_sprite/ (pack source, non
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versionné dans static/) vers static/game/characters/animals/<animal>/<NN>/
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<pose><i>.png, et écrit static/game/characters/animals/manifest.json (compte
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réel de frames par pose/variante — variable selon les packs, voir le plan
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"Bibliothèque de sprites animaux CraftPix"). Réutilisé une fois par moi
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via `python scripts/game/generate_animal_sprite_manifest.py`, jamais importé
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par le moteur.
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Accès réservé au rôle admin (voir game_engine/labels/animal_sprite_library.py,
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routes/game/screens/screen_edit.py, routes/game/scenes/scene_edit_view.py) : licence
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CraftPix, ne redistribue pas ces sprites à des comptes "user"."""
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import json
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import os
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import shutil
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from typing import Any
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_BASE_DIR = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
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_SRC_ROOT = os.path.join(_BASE_DIR, "assets", "characters", "animal_sprite")
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_DST_ROOT = os.path.join(_BASE_DIR, "static", "game", "characters", "animals")
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# Nom de dossier source -> (slug interne court, libellé FR).
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_PACKS = {
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"craftpix-net-125818-cute-monsters-game-character-sprites-pack": ("monster", "Monstre"),
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"craftpix-net-131088-cartoon-bunny-characters-asset-pack": ("bunny", "Lapin"),
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"craftpix-net-145571-cartoon-penguins-game-character-sprites-pack": ("penguin", "Pingouin"),
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"craftpix-net-340410-cute-chick-game-character-sprites": ("chick", "Poussin"),
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"craftpix-net-410327-cute-bear-character-sprites-pack": ("bear", "Ours"),
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"craftpix-net-454427-cute-duckling-game-character-sprites": ("duckling", "Caneton"),
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"craftpix-net-532103-cute-cats-game-character-sprites": ("cat", "Chat"),
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"craftpix-net-534018-cute-koala-game-character-sprite": ("koala", "Koala"),
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"craftpix-net-634797-cute-panda-game-person-sprites": ("panda", "Panda"),
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"craftpix-net-654141-cute-mushroom-character-game-sprites": ("mushroom", "Champignon"),
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"craftpix-net-746105-capybara-cartoon-characters-asset-pack": ("capybara", "Capybara"),
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"craftpix-net-784100-cute-pigs-game-character-sprite-pack": ("pig", "Cochon"),
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"craftpix-net-877867-cute-raccoon-game-character-sprites": ("raccoon", "Raton laveur"),
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"craftpix-net-950875-cute-beaver-character-game-sprites": ("beaver", "Castor"),
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}
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# Nom de pose source (dossier Png/CharacterNN/<Pose>) -> nom exposé (clé
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# d'animation). "Stuned" est une coquille du pack source, corrigée ici.
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_POSE_NAMES = {
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"Idle": "idle",
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"Walk": "walk",
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"Jump": "jump",
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"Fly": "fly",
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"Roll": "roll",
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"Hit": "hit",
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"Stuned": "stunned",
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"Throwing": "throwing",
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"Dead": "dead",
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}
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def _copy_variant(pack_dir: str, animal: str, nn: str) -> dict[str, int] | None:
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char_dir = os.path.join(pack_dir, "Png", f"Character{nn}")
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if not os.path.isdir(char_dir):
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return None
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poses: dict[str, int] = {}
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for pose_folder in sorted(os.listdir(char_dir)):
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exposed = _POSE_NAMES.get(pose_folder)
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if not exposed:
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continue
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src_pose_dir = os.path.join(char_dir, pose_folder)
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frames = sorted(f for f in os.listdir(src_pose_dir) if f.lower().endswith(".png"))
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if not frames:
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continue
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dst_dir = os.path.join(_DST_ROOT, animal, nn)
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os.makedirs(dst_dir, exist_ok=True)
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for i, fname in enumerate(frames):
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shutil.copy2(os.path.join(src_pose_dir, fname), os.path.join(dst_dir, f"{exposed}{i}.png"))
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poses[exposed] = len(frames)
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return poses or None
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def main() -> None:
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manifest: dict[str, Any] = {}
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for pack_folder, (animal, label) in sorted(_PACKS.items()):
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pack_dir = os.path.join(_SRC_ROOT, pack_folder)
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if not os.path.isdir(pack_dir):
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print(f"SKIP (introuvable) : {pack_folder}")
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continue
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variants: dict[str, Any] = {}
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for n in range(1, 16):
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nn = f"{n:02d}"
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poses = _copy_variant(pack_dir, animal, nn)
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if poses:
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variants[nn] = poses
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if variants:
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manifest[animal] = {"label": label, "variants": variants}
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print(f"{animal} ({label}) : {len(variants)} variantes copiées")
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else:
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print(f"SKIP (aucune variante) : {pack_folder}")
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os.makedirs(_DST_ROOT, exist_ok=True)
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manifest_path = os.path.join(_DST_ROOT, "manifest.json")
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with open(manifest_path, "w", encoding="utf-8") as f:
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json.dump(manifest, f, ensure_ascii=False, indent=2, sort_keys=True)
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print(f"\nManifest écrit : {manifest_path}")
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if __name__ == "__main__":
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main()
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