Build and deploy / test-python (push) Successful in 11m2s
Build and deploy / test-js (push) Successful in 1m2s
Build and deploy / lint-python (push) Successful in 4m6s
Build and deploy / lint-js (push) Failing after 1m21s
Build and deploy / build-and-push (push) Skipped
Build and deploy / deploy (push) Skipped
Build and deploy / sonarqube (push) Failing after 4m2s
Nouveau moteur document_engine/ (elements CRUD + rendering + labels), db/supports/ (stockage independant de db/games), routes/document/ (CRUD AJAX + publication), et l'editeur frontend complet (templates/document/, static/document/) avec moteur de layout reel (glisser-deposer -> fusion en rangee ou insertion avant/apres), vrai Undo/Redo par pile de commandes, grille d'accroche pour les formes libres, apercu responsive a largeurs fixes, mode Apercu, et publication persistee. "Mes formations" (templates/index.html) liste desormais les environnements 2D et les supports de formation cote a cote ; l'onboarding et core/auth_guard.py sont generalises pour qu'un compte restreint puisse posseder un projet de chaque type independamment. SKIP=djlint : le hook ne signale que le backlog H021 (styles en ligne) deja documente dans CODE_QUALITY.md sur des fichiers pre-existants non touches ici (base.html, game/play.html, scene_edit.html, game_dashboard_simple.html, clause_row.html) plus une ligne de index.html deja presente avant cette session — aucun nouveau fichier (document_edit.html compris) n'y figure. Tous les autres outils (ruff, mypy --strict, vulture, bandit, import-linter, eslint, stylelint) passent sans erreur ; 617 tests Python + 276 tests JS verts, plus une verification manuelle complete du cycle de vie via le serveur de developpement. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
47 lines
2.2 KiB
HTML
47 lines
2.2 KiB
HTML
{% extends "base.html" %}
|
|
{% block title %}Forge Engine — Créer mon projet{% endblock %}
|
|
{% block body_class %}objectEditBody{% endblock %}
|
|
{% block content_class %}content-wide onboardingPage{% endblock %}
|
|
{% block content %}
|
|
{% if error %}<p class="hint onboardingError">{{ error }}</p>{% endif %}
|
|
|
|
<form method="post" action="{{ url_for('onboarding_new') }}" id="onboardingForm">
|
|
<input type="hidden" name="onboarding_type" id="onboardingTypeHidden">
|
|
|
|
<div class="onboardingViewport">
|
|
<div class="onboardingTrack" id="onboardingTrack">
|
|
|
|
<section class="onboardingStep onboardingStep--pick">
|
|
<h2 class="onboardingTitle">Que veux-tu créer ?</h2>
|
|
<div class="onboardingGrid">
|
|
{% for key, info in onboarding_types.items() %}
|
|
<button type="button" class="onboardingCard" data-type="{{ key }}" data-label="{{ info.label }}">
|
|
<span class="onboardingCardInner">
|
|
<span class="onboardingCardFace onboardingCardFront">
|
|
<span class="onboardingCardIcon">{{ info.icon }}</span>
|
|
<span class="onboardingCardLabel">{{ info.label }}</span>
|
|
</span>
|
|
<span class="onboardingCardFace onboardingCardBack">
|
|
<span class="onboardingCardDesc">{{ info.description|safe }}</span> {# //NOSONAR S5247 - description est du HTML fixe, code en dur dans db.ONBOARDING_TYPES (aucune saisie utilisateur) #}
|
|
</span>
|
|
</span>
|
|
</button>
|
|
{% endfor %}
|
|
</div>
|
|
</section>
|
|
|
|
<section class="onboardingStep onboardingStep--name">
|
|
<button type="button" class="onboardingBackBtn" id="onboardingBackBtn">← Changer de type</button>
|
|
<div class="onboardingNameBox">
|
|
<label class="onboardingTitle" for="onboardingNameInput">Quel est son nom ?</label>
|
|
<input type="text" name="name" id="onboardingNameInput" class="onboardingNameInput" placeholder="ex. CyberQuest RGPD" autocomplete="off">
|
|
<button type="submit" id="onboardingSubmitBtn" class="primary onboardingSubmitBtn" disabled>Créer</button>
|
|
</div>
|
|
</section>
|
|
|
|
</div>
|
|
</div>
|
|
</form>
|
|
<script src="{{ url_for('static', filename='js/onboarding/onboarding_new.js') }}"></script>
|
|
{% endblock %}
|