Add an Onglets (Tabs) widget

New widget where each tab is a real "conteneur" element posed as a child
(see screens/elements/add_tab.py) — this reuses everything that already
exists for a normal container (adding a Répéteur/Conteneur/etc. inside via
"Ajouter DANS ce conteneur", renaming to change the tab's visible label,
deleting via the standard trash icon) instead of inventing a separate
storage format for tabs.

The widget's own properties panel gets a dedicated "Onglets" section to
add a tab, rename one, jump to its content, or delete it. Rendering
(render_onglets.py) builds a tab bar + one panel per tab, switched
client-side (forgeShowTab, in both screen_edit.html and play.html) with
only one panel visible at a time.

Distinct from the existing "activer_onglet" flow action (2.3, manual
show-one/hide-siblings) — that stays available for custom show/hide
wiring; this widget is the turnkey version with tab management built in.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
william
2026-08-23 21:42:39 +02:00
co-authored by Claude Sonnet 5
parent 2b2619d1c4
commit 17fa4cf087
11 changed files with 299 additions and 0 deletions
+1
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@@ -73,6 +73,7 @@ from .screens_repo.set_screen_aspect import set_screen_aspect
from .elements.list_elements import list_elements
from .elements.get_element import get_element
from .elements.add_element import add_element
from .elements.add_tab import add_tab
from .elements.update_element_geometry import update_element_geometry
from .elements.save_element_controls import save_element_controls
from .elements.delete_element import delete_element
+19
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@@ -0,0 +1,19 @@
import db
from .add_element import add_element
from .rename_element import rename_element
def add_tab(slug, onglets_id, screen_id):
"""Ajoute un nouvel onglet à un élément "onglets" : un simple conteneur
posé comme enfant (voir render_onglets.py), nommé "Onglet N" par défaut
(N = son rang) — ce nom est directement ce qui s'affiche sur l'onglet,
modifiable ensuite comme celui de n'importe quel élément."""
conn = db.connect(slug)
count = conn.execute(
"SELECT COUNT(*) AS c FROM _screen_elements WHERE parent_id = ?", (onglets_id,)
).fetchone()["c"]
conn.close()
tab_id = add_element(slug, screen_id, "conteneur", parent_id=onglets_id)
rename_element(slug, tab_id, f"Onglet {count + 1}")
return tab_id
+3
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@@ -13,6 +13,7 @@ from .render_checkbox_or_radio import _render_checkbox_or_radio
from .render_repeater import _render_repeater
from .render_jauge import _render_jauge
from .render_overlay import _render_overlay
from .render_onglets import _render_onglets
def render_element_html(el, slug=None, children_map=None, ctx=None, parent_flex_direction=None):
@@ -43,6 +44,8 @@ def render_element_html(el, slug=None, children_map=None, ctx=None, parent_flex_
return _render_jauge(el, meta, slug, children_map, ctx, parent_flex_direction)
if special == "overlay":
return _render_overlay(el, meta, slug, children_map, ctx, parent_flex_direction)
if special == "onglets":
return _render_onglets(el, meta, slug, children_map, ctx, parent_flex_direction)
tag = meta.get("tag")
if tag is None: # widget à balise dynamique (ex: "titre" -> h1/h2/h3)
+57
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@@ -0,0 +1,57 @@
import html as html_lib
from .visible_attrs import _visible_attrs
from .style_string import _style_string
from .parent_flex_direction import _parent_flex_direction
from .auto_id import _auto_id
from .attr_string import _attr_string
def _render_onglets(el, meta, slug, children_map=None, ctx=None, parent_flex_direction=None):
"""Élément à onglets : chaque onglet est un vrai conteneur posé comme
enfant (voir screens/elements/add_tab.py) — ça réutilise tel quel tout
ce qui existe déjà pour un conteneur normal (ajouter du contenu dedans
via "Ajouter DANS ce conteneur", le renommer pour changer le libellé
affiché sur l'onglet, le supprimer via la poubelle standard) plutôt que
d'inventer un stockage séparé pour les onglets. Un seul panneau visible
à la fois, basculé par un petit script embarqué qui marche aussi bien
dans l'éditeur qu'en jeu (voir forgeShowTab dans screen_edit.html et
play.html)."""
from .render_element_html import render_element_html
tabs = (children_map or {}).get(el["id"], [])
attrs = _visible_attrs(el, meta, ctx)
style = _style_string(el, " display:flex; flex-direction:column;", parent_flex_direction)
group_id = _auto_id(el)
if not tabs:
return (
f'<div {_attr_string(attrs, style)}>'
f'<em style="opacity:.6;">Onglets — ajoute au moins un onglet dans ses réglages.</em></div>'
)
flex_dir = _parent_flex_direction(el)
bar_items = []
panels = []
for i, tab in enumerate(tabs):
label = tab.get("name") or f"Onglet {i + 1}"
active = i == 0
tab_html = render_element_html(tab, slug, children_map, ctx, parent_flex_direction=flex_dir)
target_id = f"tabpanel-{tab['id']}"
bar_items.append(
f'<button type="button" class="forgeTabBtn{" active" if active else ""}" '
f'data-tab-btn="{group_id}" data-tab-target="{target_id}" '
f'onclick="forgeShowTab(this)">{html_lib.escape(str(label))}</button>'
)
hidden_style = "" if active else ' style="display:none;"'
panels.append(
f'<div class="forgeTabPanel" id="{target_id}" data-tab-group="{group_id}"{hidden_style}>'
f'{tab_html}</div>'
)
return (
f'<div {_attr_string(attrs, style)}>'
f'<div class="forgeTabBar">{"".join(bar_items)}</div>'
f'<div class="forgeTabPanels" style="flex:1 1 auto; min-height:0;">{"".join(panels)}</div>'
f"</div>"
)
+10
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@@ -277,4 +277,14 @@ WIDGETS = {
c_slider("arrondi", "Arrondi des coins de la boîte", "attr:_arrondi", unit="", min=0, max=40, default=12, group="Apparence"),
],
},
"onglets": {
# Chaque onglet est un vrai élément "conteneur" posé comme enfant
# (voir screens/elements/add_tab.py et render_onglets.py) — pas de
# gestion dédiée ici : ajouter/renommer/supprimer un onglet se fait
# via le bloc "Onglets" du panneau de propriétés (screen_edit.html),
# qui réutilise les routes existantes (element_rename, element_delete).
"label": "Onglets", "icon": "🗂️", "tag": "div", "has_content": False, "special_render": "onglets",
"w": 60, "h": 40, "default_content": "",
"controls": [],
},
}