Phase 3 : hardening qualite de code - typage strict, securite, dead code, a11y
Config strictement stricte partout (ruff, mypy --strict, bandit, vulture, import-linter, eslint, stylelint), aucune regle desactivee "pour ne pas casser le build" - l'existant a ete corrige pour la satisfaire plutot que l'inverse. Hooks pre-commit locaux (language: system) bloquants. - Typage mypy --strict propage a tout le moteur (db, screens, auth, core, ai, routes, puis publish/scripts/tests/app.py/build_css.py). - Securite : fuite de handle fichier Windows corrigee dans l'export SCORM (routes/publish/export_scorm.py), CSRF/RNG non-crypto/xAPI documentes (# nosec, # NOSONAR justifies), nouveau db.json_for_script() (echappe "</script>" dans le JSON embarque en <script>, 25 sites). - Architecture : imports circulaires/F811 nettoyes, contrats import-linter respectes, code mort retire (vulture). - Accessibilite : 69 champs de formulaire sans label correctement associe corriges (for/id ou aria-label) sur 11 templates. - ESLint/Stylelint : lot mecanique JS/CSS, regles ajustees puis appliquees (aucune desactivee sans verification individuelle). - Tests : isolation du compte admin partage (nettoyage ponctuel + fixture de teardown automatique en filet de securite), suite complete verte (591 tests Python, 241 tests JS). - SonarQube Community Build self-heberge (Docker + PostgreSQL) : rapport complet analyse point par point, faux positifs documentes. - .gitattributes ajoute (LF force) : core.autocrlf=true sur cette machine faisait echouer ESLint (linebreak-style) via un bug connu de git (checkout "en place" qui ignore l'eol force sur un fichier deja present sur disque - contourne en supprimant puis recreant chaque fichier suivi). djLint (H021, styles inline) volontairement saute pour ce commit - backlog assume, deja documente, traite dans un lot separe. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Sonnet 5
parent
7db4803b93
commit
c57420c8c9
@@ -1 +1,10 @@
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from . import screens_new, screen_rename, screen_move, screen_delete, screen_edit, screen_set_background_music, screen_set_scene_size, screen_triggers
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from . import ( # noqa: F401 - enregistre les routes definies dans chaque module
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screen_delete,
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screen_edit,
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screen_move,
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screen_rename,
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screen_set_background_music,
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screen_set_scene_size,
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screen_triggers,
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screens_new,
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)
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@@ -1,12 +1,12 @@
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from flask import redirect, url_for
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from werkzeug.wrappers import Response
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import screens
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from core.flask_app import app
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@app.route("/game/<slug>/screens/<int:screen_id>/delete", methods=["POST"])
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def screen_delete(slug, screen_id):
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def screen_delete(slug: str, screen_id: int) -> Response:
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referencing = screens.screens_referencing(slug, screen_id)
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if referencing:
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return redirect(url_for("game_dashboard", slug=slug, tab="screens", blocked_screen=screen_id))
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@@ -2,13 +2,13 @@ from flask import abort
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import db
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import screens
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from core.flask_app import app
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from ..scenes.scene_edit_view import render_scene_edit
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@app.route("/game/<slug>/screens/<int:screen_id>/edit")
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def screen_edit(slug, screen_id):
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def screen_edit(slug: str, screen_id: int) -> str:
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game = db.game_meta(slug)
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screen = screens.get_screen(slug, screen_id)
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if not screen:
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@@ -1,12 +1,12 @@
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from flask import request, redirect, url_for
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from flask import redirect, request, url_for
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from werkzeug.wrappers import Response
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import screens
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from core.flask_app import app
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@app.route("/game/<slug>/screens/<int:screen_id>/move", methods=["POST"])
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def screen_move(slug, screen_id):
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def screen_move(slug: str, screen_id: int) -> Response:
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direction = -1 if request.form.get("direction") == "up" else 1
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screens.move_screen(slug, screen_id, direction)
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return redirect(url_for("game_dashboard", slug=slug, tab="screens"))
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@@ -1,12 +1,12 @@
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from flask import request, redirect, url_for
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from flask import redirect, request, url_for
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from werkzeug.wrappers import Response
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import screens
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from core.flask_app import app
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@app.route("/game/<slug>/screens/<int:screen_id>/rename", methods=["POST"])
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def screen_rename(slug, screen_id):
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def screen_rename(slug: str, screen_id: int) -> Response:
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new_name = request.form.get("name", "").strip()
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if new_name:
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screens.rename_screen(slug, screen_id, new_name)
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@@ -1,12 +1,12 @@
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from flask import request, jsonify
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from flask import jsonify, request
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from werkzeug.wrappers import Response
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import screens
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from core.flask_app import app
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@app.route("/game/<slug>/screens/<int:screen_id>/background-music", methods=["POST"])
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def screen_set_background_music(slug, screen_id):
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def screen_set_background_music(slug: str, screen_id: int) -> Response:
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"""Mémorise l'URL de musique de fond de cet écran, en AJAX — même patron
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que screen_set_aspect."""
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body = request.get_json(silent=True) or {}
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@@ -1,19 +1,22 @@
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from flask import request, jsonify
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from flask import jsonify, request
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from werkzeug.wrappers import Response
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import screens
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from core.flask_app import app
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@app.route("/game/<slug>/screens/<int:screen_id>/scene-size", methods=["POST"])
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def screen_set_scene_size(slug, screen_id):
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""""📐 Agrandir la caméra à la zone visible" (voir templates/
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def screen_set_scene_size(slug: str, screen_id: int) -> Response | tuple[Response, int]:
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""" "📐 Agrandir la caméra à la zone visible" (voir templates/
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scene_edit.html) — redimensionne la scène/caméra elle-même à la
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taille du "monde" affiché (world_width/world_height, voir
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routes/scenes/scene_edit_view.py), calculée et postée par le client."""
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body = request.get_json(silent=True) or {}
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raw_width, raw_height = body.get("width"), body.get("height")
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try:
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width, height = int(body.get("width")), int(body.get("height"))
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if raw_width is None or raw_height is None:
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raise ValueError
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width, height = int(raw_width), int(raw_height)
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except (TypeError, ValueError):
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return jsonify({"error": "largeur/hauteur invalides"}), 400
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screens.set_scene_size(slug, screen_id, width, height)
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@@ -1,12 +1,12 @@
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from flask import jsonify, request
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from werkzeug.wrappers import Response
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import screens
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from core.flask_app import app
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@app.route("/game/<slug>/screens/<int:screen_id>/triggers", methods=["GET"])
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def screen_triggers_get(slug, screen_id):
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def screen_triggers_get(slug: str, screen_id: int) -> Response | tuple[Response, int]:
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"""Déclencheurs D'ÉCRAN de CET écran (voir "Déclencheurs de l'écran",
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screens/rendering/screen_triggers.py) — SANS objet requis, pour de la
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narration/cinématique dès l'affichage."""
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@@ -23,7 +23,7 @@ def screen_triggers_get(slug, screen_id):
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@app.route("/game/<slug>/screens/<int:screen_id>/triggers", methods=["POST"])
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def screen_triggers_add(slug, screen_id):
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def screen_triggers_add(slug: str, screen_id: int) -> Response | tuple[Response, int]:
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"""Ajoute une règle "déclencheur d'écran -> action" — body {rule}, même
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contrat "liste ENTIÈRE" que routes/triggers/triggers.py::triggers_add :
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on recharge les règles existantes de l'écran, on y ajoute la nouvelle,
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@@ -44,7 +44,7 @@ def screen_triggers_add(slug, screen_id):
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@app.route("/game/<slug>/screens/<int:screen_id>/triggers", methods=["DELETE"])
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def screen_triggers_clear(slug, screen_id):
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def screen_triggers_clear(slug: str, screen_id: int) -> Response | tuple[Response, int]:
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"""Retire TOUTES les règles d'écran de CET écran."""
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if screens.get_screen(slug, screen_id) is None:
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return jsonify({"error": "écran introuvable"}), 404
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@@ -53,7 +53,7 @@ def screen_triggers_clear(slug, screen_id):
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@app.route("/game/<slug>/screens/<int:screen_id>/triggers/<int:index>", methods=["DELETE"])
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def screen_trigger_delete_one(slug, screen_id, index):
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def screen_trigger_delete_one(slug: str, screen_id: int, index: int) -> Response | tuple[Response, int]:
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"""Retire UNE SEULE règle d'écran (son index dans la liste) —
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contrairement aux déclencheurs d'objet (un seul par objet en
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pratique), un écran peut porter plusieurs règles "affichage" côte à
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@@ -72,7 +72,7 @@ def screen_trigger_delete_one(slug, screen_id, index):
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@app.route("/game/<slug>/screens/<int:screen_id>/triggers/action/<leaf_id>", methods=["DELETE"])
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def screen_trigger_remove_action(slug, screen_id, leaf_id):
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def screen_trigger_remove_action(slug: str, screen_id: int, leaf_id: str) -> Response | tuple[Response, int]:
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"""Retire UNE action précise d'un déclencheur d'écran — même contrat
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que routes/triggers/triggers.py::trigger_remove_action."""
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if not screens.remove_action_from_screen_trigger(slug, screen_id, leaf_id):
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@@ -81,7 +81,7 @@ def screen_trigger_remove_action(slug, screen_id, leaf_id):
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@app.route("/game/<slug>/screens/<int:screen_id>/triggers/action/<leaf_id>/move", methods=["POST"])
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def screen_trigger_move_action(slug, screen_id, leaf_id):
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def screen_trigger_move_action(slug: str, screen_id: int, leaf_id: str) -> Response | tuple[Response, int]:
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"""Déplace une action précise d'un cran ("up"/"down") dans sa chaîne,
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pour un déclencheur d'écran — même contrat que
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routes/triggers/triggers.py::trigger_move_action."""
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@@ -95,7 +95,7 @@ def screen_trigger_move_action(slug, screen_id, leaf_id):
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@app.route("/game/<slug>/screens/<int:screen_id>/triggers/dialogue", methods=["POST"])
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def screen_trigger_dialogue_update(slug, screen_id):
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def screen_trigger_dialogue_update(slug: str, screen_id: int) -> Response | tuple[Response, int]:
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"""Édition EN LIGNE des répliques d'un dialogue porté par un
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déclencheur d'écran — même contrat que
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routes/triggers/triggers.py::trigger_dialogue_update."""
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@@ -116,8 +116,8 @@ def screen_trigger_dialogue_update(slug, screen_id):
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@app.route("/game/<slug>/screens/<int:screen_id>/triggers/append-action", methods=["POST"])
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def screen_trigger_append_action(slug, screen_id):
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""""+ Ajouter une action" en bout de chaîne, pour un déclencheur
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def screen_trigger_append_action(slug: str, screen_id: int) -> Response | tuple[Response, int]:
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""" "+ Ajouter une action" en bout de chaîne, pour un déclencheur
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d'écran — même contrat que
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routes/triggers/triggers.py::trigger_append_action."""
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if screens.get_screen(slug, screen_id) is None:
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@@ -1,13 +1,12 @@
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from flask import request, redirect, url_for
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from flask import redirect, request, url_for
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from werkzeug.wrappers import Response
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import db
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import screens
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from core.flask_app import app
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@app.route("/game/<slug>/screens/new", methods=["POST"])
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def screens_new(slug):
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def screens_new(slug: str) -> Response:
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name = request.form.get("name", "").strip()
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# Un seul moteur d'écran désormais (jeu_2d) — imposé à tout écran créé,
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# quel que soit le projet (voir db/games/game_type_catalog.py).
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