Config strictement stricte partout (ruff, mypy --strict, bandit, vulture, import-linter, eslint, stylelint), aucune regle desactivee "pour ne pas casser le build" - l'existant a ete corrige pour la satisfaire plutot que l'inverse. Hooks pre-commit locaux (language: system) bloquants. - Typage mypy --strict propage a tout le moteur (db, screens, auth, core, ai, routes, puis publish/scripts/tests/app.py/build_css.py). - Securite : fuite de handle fichier Windows corrigee dans l'export SCORM (routes/publish/export_scorm.py), CSRF/RNG non-crypto/xAPI documentes (# nosec, # NOSONAR justifies), nouveau db.json_for_script() (echappe "</script>" dans le JSON embarque en <script>, 25 sites). - Architecture : imports circulaires/F811 nettoyes, contrats import-linter respectes, code mort retire (vulture). - Accessibilite : 69 champs de formulaire sans label correctement associe corriges (for/id ou aria-label) sur 11 templates. - ESLint/Stylelint : lot mecanique JS/CSS, regles ajustees puis appliquees (aucune desactivee sans verification individuelle). - Tests : isolation du compte admin partage (nettoyage ponctuel + fixture de teardown automatique en filet de securite), suite complete verte (591 tests Python, 241 tests JS). - SonarQube Community Build self-heberge (Docker + PostgreSQL) : rapport complet analyse point par point, faux positifs documentes. - .gitattributes ajoute (LF force) : core.autocrlf=true sur cette machine faisait echouer ESLint (linebreak-style) via un bug connu de git (checkout "en place" qui ignore l'eol force sur un fichier deja present sur disque - contourne en supprimant puis recreant chaque fichier suivi). djLint (H021, styles inline) volontairement saute pour ce commit - backlog assume, deja documente, traite dans un lot separe. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
387 lines
14 KiB
Python
387 lines
14 KiB
Python
"""Déclencheurs D'ÉCRAN (voir screens/rendering/screen_triggers.py) : une
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règle "déclencheur (affichage) -> action" posée sur un ÉCRAN plutôt que
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sur un objet — SANS objet requis, pour de la narration/cinématique dès
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l'affichage. Section "Déclencheurs de l'écran" de l'éditeur de scène."""
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from collections.abc import Callable
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from typing import Any
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from flask.testing import FlaskClient
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import screens
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def _create_jeu2d_game(
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client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str], name: str = "pytest_screen_triggers"
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) -> Any:
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resp = client.post("/games/new", data={"name": name}, follow_redirects=False)
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slug = tmp_game_slug_cleanup(resp.headers["Location"].rstrip("/").split("/")[-1])
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screen_id = screens.create_screen(slug, "Scène 1", kind="jeu_2d")
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return slug, screen_id
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def test_freshly_created_screen_has_no_screen_triggers(
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client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
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) -> None:
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slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
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screen = screens.get_screen(slug, screen_id)
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assert screens.resolve_screen_triggers(screen) == []
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def test_sanitize_screen_triggers_keeps_an_affichage_trigger() -> None:
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rules = screens.sanitize_screen_triggers(
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[
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{"trigger": "affichage", "action": {"type": "dialogue"}},
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]
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)
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assert rules == [{"trigger": "affichage", "action": {"type": "dialogue"}}]
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def test_sanitize_screen_triggers_rejects_triggers_not_allowed_at_screen_level() -> None:
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"""Un déclencheur d'OBJET ("collision"/"clic"/"survol") n'a pas de
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sens sans objet — seul "affichage" est autorisé pour un déclencheur
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d'écran (voir TRIGGER_TYPES_SCREEN)."""
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rules = screens.sanitize_screen_triggers(
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[
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{"trigger": "collision", "action": {"type": "dialogue"}},
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{"trigger": "clic", "action": {"type": "dialogue"}},
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{"trigger": "survol", "action": {"type": "dialogue"}},
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]
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)
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assert rules == []
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def test_sanitize_screen_triggers_keeps_a_video_action() -> None:
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rules = screens.sanitize_screen_triggers(
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[
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{
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"trigger": "affichage",
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"action": {"type": "video", "asset_url": "/assets/1/intro.mp4", "mode": "plein_ecran"},
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}
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]
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)
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assert rules == [
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{
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"trigger": "affichage",
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"action": {"type": "video", "asset_url": "/assets/1/intro.mp4", "mode": "plein_ecran"},
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}
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]
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def test_sanitize_screen_triggers_keeps_an_attendre_then_dialogue_chain() -> None:
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"""Cas d'usage demandé : "à l'affichage de l'écran" -> attendre N
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secondes -> déclencher un dialogue."""
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rules = screens.sanitize_screen_triggers(
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[
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{
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"trigger": "affichage",
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"action": {
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"type": "attendre",
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"data_value": "3",
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"then": {"type": "dialogue", "dialogue": {"id": "d_1", "lines": []}},
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},
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}
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]
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)
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assert rules[0]["action"]["type"] == "attendre"
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assert rules[0]["action"]["then"]["type"] == "dialogue"
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def test_set_screen_triggers_persists_and_resolve_reads_it_back(
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client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
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) -> None:
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slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
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screens.set_screen_triggers(slug, screen_id, [{"trigger": "affichage", "action": {"type": "dialogue"}}])
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screen = screens.get_screen(slug, screen_id)
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assert screens.resolve_screen_triggers(screen) == [{"trigger": "affichage", "action": {"type": "dialogue"}}]
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def test_screen_triggers_are_isolated_between_screens(
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client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
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) -> None:
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slug, screen_id_1 = _create_jeu2d_game(client, tmp_game_slug_cleanup)
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screen_id_2 = screens.create_screen(slug, "Scène 2", kind="jeu_2d")
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screens.set_screen_triggers(slug, screen_id_1, [{"trigger": "affichage", "action": {"type": "dialogue"}}])
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screen_2 = screens.get_screen(slug, screen_id_2)
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assert screens.resolve_screen_triggers(screen_2) == []
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def test_append_action_to_screen_trigger_attaches_a_leaf_at_the_end_of_the_chain(
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client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
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) -> None:
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slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
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screens.set_screen_triggers(
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slug,
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screen_id,
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[
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{
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"trigger": "affichage",
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"action": {"type": "dialogue", "dialogue": {"id": "d_1", "lines": []}},
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}
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],
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)
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ok = screens.append_action_to_screen_trigger(
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slug,
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screen_id,
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"d_1",
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{"type": "variable", "target_variable": "score", "data_operation": "incrementer", "data_value": "1"},
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)
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assert ok is True
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screen = screens.get_screen(slug, screen_id)
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rules = screens.resolve_screen_triggers(screen)
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assert rules[0]["action"]["then"]["type"] == "variable"
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def test_append_action_to_screen_trigger_returns_false_for_an_unknown_screen(
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client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
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) -> None:
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slug, _ = _create_jeu2d_game(client, tmp_game_slug_cleanup)
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assert screens.append_action_to_screen_trigger(slug, 999999, "d_1", {"type": "dialogue"}) is False
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def test_full_game_payload_exposes_screen_triggers(
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client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
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) -> None:
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slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
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screens.set_screen_triggers(slug, screen_id, [{"trigger": "affichage", "action": {"type": "dialogue"}}])
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payload = screens.full_game_payload(slug)
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scene_screen = next(s for s in payload["screens"] if s["id"] == screen_id)
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assert scene_screen["screen_triggers"] == [{"trigger": "affichage", "action": {"type": "dialogue"}}]
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def test_screen_triggers_get_route_returns_the_saved_rules(
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client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
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) -> None:
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slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
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screens.set_screen_triggers(slug, screen_id, [{"trigger": "affichage", "action": {"type": "dialogue"}}])
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resp = client.get(f"/game/{slug}/screens/{screen_id}/triggers")
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assert resp.status_code == 200
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assert resp.get_json() == [{"trigger": "affichage", "action": {"type": "dialogue"}}]
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def test_screen_triggers_post_route_appends_a_rule(
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client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
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) -> None:
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slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
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resp = client.post(
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f"/game/{slug}/screens/{screen_id}/triggers",
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json={"rule": {"trigger": "affichage", "action": {"type": "dialogue"}}},
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)
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assert resp.status_code == 200
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screen = screens.get_screen(slug, screen_id)
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assert screens.resolve_screen_triggers(screen) == [{"trigger": "affichage", "action": {"type": "dialogue"}}]
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def test_screen_trigger_delete_one_route_removes_only_the_targeted_rule(
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client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
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) -> None:
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slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
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screens.set_screen_triggers(
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slug,
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screen_id,
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[
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{"trigger": "affichage", "action": {"type": "dialogue"}},
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{"trigger": "affichage", "action": {"type": "son", "asset_url": "/assets/1/bip.mp3"}},
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],
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)
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resp = client.delete(f"/game/{slug}/screens/{screen_id}/triggers/0")
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assert resp.status_code == 200
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screen = screens.get_screen(slug, screen_id)
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rules = screens.resolve_screen_triggers(screen)
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assert len(rules) == 1
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assert rules[0]["action"]["type"] == "son"
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def test_screen_trigger_delete_one_route_404s_for_an_out_of_range_index(
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client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
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) -> None:
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slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
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resp = client.delete(f"/game/{slug}/screens/{screen_id}/triggers/0")
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assert resp.status_code == 404
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def test_screen_triggers_delete_route_clears_all_rules(
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client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
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) -> None:
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slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
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screens.set_screen_triggers(slug, screen_id, [{"trigger": "affichage", "action": {"type": "dialogue"}}])
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resp = client.delete(f"/game/{slug}/screens/{screen_id}/triggers")
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assert resp.status_code == 200
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screen = screens.get_screen(slug, screen_id)
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assert screens.resolve_screen_triggers(screen) == []
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def test_screen_triggers_get_route_backfills_and_persists_a_missing_leaf_id(
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client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
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) -> None:
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slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
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screens.set_screen_triggers(
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slug,
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screen_id,
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[
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{
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"trigger": "affichage",
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"action": {
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"type": "variable",
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"target_variable": "score",
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"data_operation": "incrementer",
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"data_value": "1",
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},
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}
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],
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)
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resp1 = client.get(f"/game/{slug}/screens/{screen_id}/triggers")
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leaf_id = resp1.get_json()[0]["action"]["id"]
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assert leaf_id
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resp2 = client.get(f"/game/{slug}/screens/{screen_id}/triggers")
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assert resp2.get_json()[0]["action"]["id"] == leaf_id # stable
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append_resp = client.post(
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f"/game/{slug}/screens/{screen_id}/triggers/append-action",
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json={"after_id": leaf_id, "action": {"type": "dialogue", "dialogue": {"id": "d_1", "lines": []}}},
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)
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assert append_resp.status_code == 200
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def test_screen_triggers_get_route_404s_for_an_unknown_screen(
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client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
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) -> None:
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slug, _ = _create_jeu2d_game(client, tmp_game_slug_cleanup)
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resp = client.get(f"/game/{slug}/screens/999999/triggers")
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assert resp.status_code == 404
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def test_screen_trigger_dialogue_update_route_edits_the_matching_dialogue(
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client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
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) -> None:
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slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
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screens.set_screen_triggers(
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slug,
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screen_id,
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[
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{
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"trigger": "affichage",
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"action": {"type": "dialogue", "dialogue": {"id": "d_1", "lines": []}},
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}
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],
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)
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resp = client.post(
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f"/game/{slug}/screens/{screen_id}/triggers/dialogue",
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json={"dialogue_id": "d_1", "lines": [{"speaker": "narrateur", "text": "Bienvenue !"}]},
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)
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assert resp.status_code == 200
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screen = screens.get_screen(slug, screen_id)
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rules = screens.resolve_screen_triggers(screen)
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assert rules[0]["action"]["dialogue"]["lines"] == [
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{"type": "dialogue", "speaker": "narrateur", "text": "Bienvenue !"}
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]
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def test_screen_trigger_remove_action_route_removes_the_whole_rule_when_it_is_the_only_leaf(
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client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
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) -> None:
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slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
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screens.set_screen_triggers(
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slug,
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screen_id,
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[
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{
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"trigger": "affichage",
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"action": {"type": "dialogue", "dialogue": {"id": "d_1", "lines": []}},
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}
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],
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)
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resp = client.delete(f"/game/{slug}/screens/{screen_id}/triggers/action/d_1")
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assert resp.status_code == 200
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screen = screens.get_screen(slug, screen_id)
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assert screens.resolve_screen_triggers(screen) == []
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def test_screen_trigger_remove_action_route_404s_for_an_unknown_leaf_id(
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client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
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) -> None:
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slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
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screens.set_screen_triggers(
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slug,
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screen_id,
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[
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{
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"trigger": "affichage",
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"action": {"type": "dialogue", "dialogue": {"id": "d_1", "lines": []}},
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}
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],
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)
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resp = client.delete(f"/game/{slug}/screens/{screen_id}/triggers/action/d_absent")
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assert resp.status_code == 404
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def test_screen_trigger_move_action_route_swaps_a_leaf_up_in_its_chain(
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client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
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) -> None:
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slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
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screens.set_screen_triggers(
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slug,
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screen_id,
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[
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{
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"trigger": "affichage",
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"action": {
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"type": "attendre",
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"id": "a_1",
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"data_value": "2",
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"then": {"type": "dialogue", "dialogue": {"id": "d_1", "lines": []}},
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},
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}
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],
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)
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resp = client.post(f"/game/{slug}/screens/{screen_id}/triggers/action/d_1/move", json={"direction": "up"})
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assert resp.status_code == 200
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screen = screens.get_screen(slug, screen_id)
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action = screens.resolve_screen_triggers(screen)[0]["action"]
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assert action["type"] == "dialogue"
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assert action["then"]["type"] == "attendre"
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def test_screen_trigger_move_action_route_400s_for_an_invalid_direction(
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client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
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) -> None:
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slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
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screens.set_screen_triggers(
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slug,
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screen_id,
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[
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{
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"trigger": "affichage",
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"action": {"type": "dialogue", "dialogue": {"id": "d_1", "lines": []}},
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}
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],
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)
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resp = client.post(f"/game/{slug}/screens/{screen_id}/triggers/action/d_1/move", json={"direction": "sideways"})
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assert resp.status_code == 400
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def test_screen_trigger_append_action_route_attaches_a_leaf(
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client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
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) -> None:
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slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
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screens.set_screen_triggers(
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slug,
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screen_id,
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[
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{
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"trigger": "affichage",
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"action": {"type": "dialogue", "dialogue": {"id": "d_1", "lines": []}},
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}
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],
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)
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resp = client.post(
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f"/game/{slug}/screens/{screen_id}/triggers/append-action",
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json={"after_id": "d_1", "action": {"type": "son", "asset_url": "/assets/1/bip.mp3"}},
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)
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assert resp.status_code == 200
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screen = screens.get_screen(slug, screen_id)
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rules = screens.resolve_screen_triggers(screen)
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assert rules[0]["action"]["then"] == {"type": "son", "asset_url": "/assets/1/bip.mp3"}
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