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Forge-Engine/tests/test_bornage.py
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william 50835a18e2
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Supprime le type d'écran "document" et recentre le produit sur le jeu 2D
Le document de cadrage produit cible des formateurs non techniques créant
des serious games/quiz gamifiés — l'éditeur générique "document" (blocs de
logique en nœuds, timeline d'animation, définitions d'objets/relations,
templates réutilisables) est une complexité hors cible que l'effort
d'ingénierie récent avait déjà abandonnée au profit du jeu_2d.

- Onboarding : ne garde que le parcours "RPG" (jeu_2d), retire
  Quiz/Embranchement/Créer mon jeu de A à Z (tous document-only)
- Suppression en bloc des modules exclusifs au document : routes/elements,
  routes/element_types, routes/objects, routes/legacy_actions,
  screens/elements, screens/element_types, screens/widgets,
  screens/legacy_actions, le rendu render_element_html.py et son cluster,
  templates/screen_edit.html, templates/game_dashboard.html,
  flow-editor.js/tabs-and-blocks.js/animation-timeline.js
- Dashboard toujours simplifié (un seul mode possible désormais)
- Tests document-only supprimés, tests de logique partagée (flow,
  événements personnalisés, animations) retargetés sur des écrans jeu_2d
- Aucune régression jeu_2d : 299 tests passent

Carte d'onboarding retravaillée : argumentaire RH non technique (liste à
coche, badge "Compatible LMS"), taille et interaction de retournement
ajustées.
2026-09-04 20:56:32 +02:00

114 lines
4.9 KiB
Python

"""Tests du bornage automatique des champs numériques (2.2)."""
import json
import re
import db
def _create_screen(client, slug, name="Accueil"):
resp = client.post(f"/game/{slug}/screens/new", data={"name": name}, follow_redirects=False)
return int(re.search(r"/screens/(\d+)/edit", resp.headers["Location"]).group(1))
def _create_numeric_object(client, slug, field_name="reputation", min_v="0", max_v="100", start="50"):
field = {"name": field_name, "type": "nombre_entier"}
if min_v != "":
field["min_value"] = min_v
if max_v != "":
field["max_value"] = max_v
def_id = db.create_definition(slug, "Partie", [field])
definition = db.get_definition(slug, def_id)
db.insert_row(slug, definition, {field_name: start})
return def_id
def _get_row_value(client, slug, def_id, field_name):
import db
definition = db.get_definition(slug, def_id)
rows = db.list_rows(slug, definition)
return rows[0].get(db.slugify(field_name).replace("-", "_"))
def test_field_bounds_are_stored_at_creation(client, game):
def_id = _create_numeric_object(client, game, "reputation", "0", "100", "50")
import db
definition = db.get_definition(game, def_id)
field = definition["fields"][0]
assert field["min_value"] == 0
assert field["max_value"] == 100
def test_incrementer_clamps_to_max(client, game):
"""Régression 2.2 : une action "Augmenter de..." ne doit jamais faire
dépasser la borne maxi réglée sur le champ, même si le montant ajouté
dépasse largement ce qu'il reste avant la limite."""
def_id = _create_numeric_object(client, game, "reputation", "0", "100", "95")
row_value = _get_row_value(client, game, def_id, "reputation")
screen_id = _create_screen(client, game)
resp = client.post(f"/game/{game}/screens/{screen_id}/flow/nodes/add", data=json.dumps({
"node_type": "action", "action_type": "modifier_donnee",
"target_definition_id": def_id, "target_row_id": 1, "target_field": "reputation",
"data_operation": "incrementer", "data_value": "50",
}), content_type="application/json")
node = resp.get_json()
resp = client.post(f"/game/{game}/flow/nodes/{node['id']}/run-data")
assert resp.get_json() == {"ok": True}
new_value = _get_row_value(client, game, def_id, "reputation")
assert new_value == 100, f"la valeur aurait dû être bornée à 100, vaut {new_value}"
def test_decrementer_clamps_to_min(client, game):
"""Régression 2.2 : symétrique pour "Diminuer de..." et la borne mini."""
def_id = _create_numeric_object(client, game, "reputation", "0", "100", "5")
screen_id = _create_screen(client, game)
resp = client.post(f"/game/{game}/screens/{screen_id}/flow/nodes/add", data=json.dumps({
"node_type": "action", "action_type": "modifier_donnee",
"target_definition_id": def_id, "target_row_id": 1, "target_field": "reputation",
"data_operation": "decrementer", "data_value": "50",
}), content_type="application/json")
node = resp.get_json()
client.post(f"/game/{game}/flow/nodes/{node['id']}/run-data")
new_value = _get_row_value(client, game, def_id, "reputation")
assert new_value == 0, f"la valeur aurait dû être bornée à 0, vaut {new_value}"
def test_definir_nombre_also_clamped(client, game):
"""Régression 2.2 : "Donner cette valeur (nombre)" doit aussi être
bornée, pas seulement les incréments/décréments."""
def_id = _create_numeric_object(client, game, "reputation", "0", "100", "50")
screen_id = _create_screen(client, game)
resp = client.post(f"/game/{game}/screens/{screen_id}/flow/nodes/add", data=json.dumps({
"node_type": "action", "action_type": "modifier_donnee",
"target_definition_id": def_id, "target_row_id": 1, "target_field": "reputation",
"data_operation": "definir_nombre", "data_value": "9999",
}), content_type="application/json")
node = resp.get_json()
client.post(f"/game/{game}/flow/nodes/{node['id']}/run-data")
new_value = _get_row_value(client, game, def_id, "reputation")
assert new_value == 100
def test_no_bounds_set_means_unlimited(client, game):
"""Sans bornes réglées (champ laissé vide), le comportement doit rester
celui d'avant 2.2 : aucune limite appliquée."""
def_id = _create_numeric_object(client, game, "reputation", "", "", "50")
screen_id = _create_screen(client, game)
resp = client.post(f"/game/{game}/screens/{screen_id}/flow/nodes/add", data=json.dumps({
"node_type": "action", "action_type": "modifier_donnee",
"target_definition_id": def_id, "target_row_id": 1, "target_field": "reputation",
"data_operation": "incrementer", "data_value": "500",
}), content_type="application/json")
node = resp.get_json()
client.post(f"/game/{game}/flow/nodes/{node['id']}/run-data")
new_value = _get_row_value(client, game, def_id, "reputation")
assert new_value == 550