Replaces the stacked per-field cards with a compact table (one row per field) for a clearer overview when an object has many fields. The page itself no longer scrolls — only the table body and the left column do, mirroring the screen editor's fixed-viewport layout. Each row stays independently editable/deletable via hidden forms targeted with the HTML form= attribute.
170 lines
7.4 KiB
HTML
170 lines
7.4 KiB
HTML
{% extends "base.html" %}
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{% block title %}Modifier {{ definition.name }} — {{ game.name }}{% endblock %}
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{% block content_class %}content-wide content-objectEdit{% endblock %}
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{% block body_class %}objectEditBody{% endblock %}
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{% block breadcrumb %}
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<a class="crumb" href="{{ url_for('game_dashboard', slug=game.slug) }}">{{ game.name }}</a>
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<span class="crumb-sep">/</span>
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<a class="crumb" href="{{ url_for('object_view', slug=game.slug, definition_id=definition.id) }}">{{ definition.name }}</a>
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<span class="crumb-sep">/</span><span class="crumb">Modifier</span>
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{% endblock %}
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{% block content %}
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<h1>Modifier l'objet « {{ definition.name }} »</h1>
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<p class="hint">Table SQL : {{ definition.table_name }}</p>
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<form method="post" class="card fieldRow" style="align-items:flex-end;">
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<div>
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<label for="object_name">Nom de l'objet</label>
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<input type="text" id="object_name" name="object_name" value="{{ definition.name }}" required>
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</div>
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<button type="submit">Renommer</button>
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</form>
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<div class="twoCol">
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<!-- Colonne de gauche : ajouter un champ + supprimer l'objet -->
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<div class="colLeft">
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<h2>Ajouter un champ</h2>
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<form method="post" action="{{ url_for('object_field_add', slug=game.slug, definition_id=definition.id) }}" class="card" id="addFieldForm">
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<label>Nom du champ</label>
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<input type="text" name="field_name" placeholder="ex. nom, description, pv..." required>
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<label>Type</label>
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<select name="field_type" id="newFieldType">
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{% for key, val in field_types.items() %}
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<option value="{{ key }}">{{ val.label }}</option>
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{% endfor %}
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</select>
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<div id="newFieldRelationWrap" style="display:none; margin-top:8px;">
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<label>Objet lié</label>
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<select name="field_relation">
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{% for d in existing_definitions %}
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<option value="{{ d.id }}">{{ d.name }}</option>
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{% endfor %}
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</select>
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{% if not existing_definitions %}
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<p class="hint">Aucun autre objet défini dans ce jeu pour l'instant.</p>
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{% endif %}
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</div>
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<div id="newFieldBoundsWrap" class="fieldRow" style="display:none; margin-top:8px;">
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<div>
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<label>Valeur mini (optionnel)</label>
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<input type="number" step="any" name="field_min" placeholder="ex. 0">
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</div>
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<div>
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<label>Valeur maxi (optionnel)</label>
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<input type="number" step="any" name="field_max" placeholder="ex. 100">
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</div>
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</div>
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<label>Obligatoire ?</label>
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<select name="field_required">
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<option value="0">Non</option>
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<option value="1">Oui</option>
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</select>
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<div class="actionsRow">
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<button type="submit" class="primary">+ Ajouter ce champ</button>
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</div>
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</form>
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<div class="dangerZone">
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<h3>Supprimer cet objet</h3>
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<form method="post" action="{{ url_for('object_delete', slug=game.slug, definition_id=definition.id) }}"
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onsubmit="return confirm('Supprimer définitivement l\'objet « {{ definition.name }} », sa table et toutes ses données ? Cette action est irréversible.');">
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<button type="submit" class="danger">🗑️ Supprimer l'objet « {{ definition.name }} »</button>
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</form>
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</div>
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</div>
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<!-- Colonne de droite : champs existants, chacun modifiable -->
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<div class="colRight">
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<h2>Champs existants</h2>
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{% if definition.fields %}
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{% for f in definition.fields %}
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<form method="post" action="{{ url_for('object_field_edit', slug=game.slug, definition_id=definition.id, field_id=f.id) }}" id="fieldEditForm{{ f.id }}"></form>
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<form method="post" action="{{ url_for('object_field_delete', slug=game.slug, definition_id=definition.id, field_id=f.id) }}" id="fieldDeleteForm{{ f.id }}"
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onsubmit="return confirm('Retirer le champ « {{ f.name }} » ? Les données déjà enregistrées dans ce champ seront perdues.');"></form>
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{% endfor %}
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<div class="fieldsTableWrap">
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<table class="fieldsTable">
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<thead>
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<tr>
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<th>Nom du champ</th>
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<th>Type</th>
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<th>Objet lié</th>
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<th>Mini</th>
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<th>Maxi</th>
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<th>Obligatoire ?</th>
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<th></th>
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</tr>
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</thead>
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<tbody>
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{% for f in definition.fields %}
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<tr>
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<td><input type="text" form="fieldEditForm{{ f.id }}" name="field_name" value="{{ f.name }}" aria-label="Nom du champ « {{ f.name }} »" required></td>
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<td>{{ field_types.get(f.type, {}).get('label', f.type) }}</td>
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<td>
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{% if f.type == 'relation' %}
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<select form="fieldEditForm{{ f.id }}" name="field_relation" aria-label="Objet lié pour « {{ f.name }} »">
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{% for d in existing_definitions %}
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<option value="{{ d.id }}" {{ 'selected' if d.id == f.relation_definition_id else '' }}>{{ d.name }}</option>
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{% endfor %}
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</select>
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{% else %}
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<span class="hint">—</span>
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{% endif %}
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</td>
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<td>
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{% if f.type in ('nombre_entier', 'nombre_decimal') %}
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<input type="number" step="any" form="fieldEditForm{{ f.id }}" name="field_min" value="{{ f.min_value if f.min_value is not none else '' }}" placeholder="ex. 0" aria-label="Valeur mini pour « {{ f.name }} »">
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{% else %}
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<span class="hint">—</span>
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{% endif %}
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</td>
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<td>
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{% if f.type in ('nombre_entier', 'nombre_decimal') %}
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<input type="number" step="any" form="fieldEditForm{{ f.id }}" name="field_max" value="{{ f.max_value if f.max_value is not none else '' }}" placeholder="ex. 100" aria-label="Valeur maxi pour « {{ f.name }} »">
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{% else %}
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<span class="hint">—</span>
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{% endif %}
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</td>
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<td>
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<select form="fieldEditForm{{ f.id }}" name="field_required" aria-label="« {{ f.name }} » obligatoire ?">
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<option value="0" {{ 'selected' if not f.required else '' }}>Non</option>
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<option value="1" {{ 'selected' if f.required else '' }}>Oui</option>
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</select>
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</td>
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<td class="fieldsTableActions">
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<button type="submit" form="fieldEditForm{{ f.id }}" class="smallBtn">Enregistrer</button>
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<button type="submit" form="fieldDeleteForm{{ f.id }}" class="smallBtn danger">🗑️</button>
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</td>
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</tr>
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{% endfor %}
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</tbody>
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</table>
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</div>
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<p class="hint">Mini/Maxi (bornage automatique) : laisser vide = pas de limite. S'applique à "Donner cette valeur", "Augmenter de..." et "Diminuer de..." dans le graphe de logique.</p>
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{% else %}
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<p class="hint">Aucun champ pour l'instant.</p>
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{% endif %}
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</div>
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</div>
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<script>
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(function(){
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var sel = document.getElementById('newFieldType');
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var relWrap = document.getElementById('newFieldRelationWrap');
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var boundsWrap = document.getElementById('newFieldBoundsWrap');
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var NUMERIC_TYPES = ['nombre_entier', 'nombre_decimal'];
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function sync(){
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relWrap.style.display = sel.value === 'relation' ? 'block' : 'none';
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boundsWrap.style.display = NUMERIC_TYPES.indexOf(sel.value) !== -1 ? 'flex' : 'none';
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}
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sel.addEventListener('change', sync);
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sync();
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})();
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</script>
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{% endblock %}
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