Phase 3 : hardening qualite de code - typage strict, securite, dead code, a11y

Config strictement stricte partout (ruff, mypy --strict, bandit, vulture,
import-linter, eslint, stylelint), aucune regle desactivee "pour ne pas
casser le build" - l'existant a ete corrige pour la satisfaire plutot que
l'inverse. Hooks pre-commit locaux (language: system) bloquants.

- Typage mypy --strict propage a tout le moteur (db, screens, auth, core,
  ai, routes, puis publish/scripts/tests/app.py/build_css.py).
- Securite : fuite de handle fichier Windows corrigee dans l'export SCORM
  (routes/publish/export_scorm.py), CSRF/RNG non-crypto/xAPI documentes
  (# nosec, # NOSONAR justifies), nouveau db.json_for_script() (echappe
  "</script>" dans le JSON embarque en <script>, 25 sites).
- Architecture : imports circulaires/F811 nettoyes, contrats
  import-linter respectes, code mort retire (vulture).
- Accessibilite : 69 champs de formulaire sans label correctement
  associe corriges (for/id ou aria-label) sur 11 templates.
- ESLint/Stylelint : lot mecanique JS/CSS, regles ajustees puis
  appliquees (aucune desactivee sans verification individuelle).
- Tests : isolation du compte admin partage (nettoyage ponctuel +
  fixture de teardown automatique en filet de securite), suite complete
  verte (591 tests Python, 241 tests JS).
- SonarQube Community Build self-heberge (Docker + PostgreSQL) : rapport
  complet analyse point par point, faux positifs documentes.
- .gitattributes ajoute (LF force) : core.autocrlf=true sur cette machine
  faisait echouer ESLint (linebreak-style) via un bug connu de git
  (checkout "en place" qui ignore l'eol force sur un fichier deja
  present sur disque - contourne en supprimant puis recreant chaque
  fichier suivi).

djLint (H021, styles inline) volontairement saute pour ce commit -
backlog assume, deja documente, traite dans un lot separe.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
william
2026-09-15 16:06:15 +02:00
co-authored by Claude Sonnet 5
parent 7db4803b93
commit c57420c8c9
454 changed files with 16448 additions and 6967 deletions
+18 -1
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@@ -1 +1,18 @@
from . import auth, games, screens, flow, uploads, play, animations, global_vars, publish, custom_events, flow_blocks, scenes, onboarding, triggers, assets, ia
from . import ( # noqa: F401 - enregistre les routes definies dans chaque sous-module
animations,
assets,
auth,
custom_events,
flow,
flow_blocks,
games,
global_vars,
ia,
onboarding,
play,
publish,
scenes,
screens,
triggers,
uploads,
)
+2 -2
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@@ -1,5 +1,5 @@
from . import (
from . import ( # noqa: F401 - enregistre les routes definies dans chaque module
animation_clip_add,
animation_clip_update,
animation_clip_delete,
animation_clip_update,
)
+3 -3
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@@ -1,12 +1,12 @@
from flask import request, jsonify
from flask import jsonify, request
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/screens/<int:screen_id>/animations/clips/add", methods=["POST"])
def animation_clip_add(slug, screen_id):
def animation_clip_add(slug: str, screen_id: int) -> Response | tuple[Response, int]:
"""Ajoute un clip d'animation (Animate.css ou personnalisé) sur la piste
d'un élément, dans le panneau timeline — appelé en AJAX, comme l'ajout
d'un nœud de logique."""
+2 -2
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@@ -1,11 +1,11 @@
from flask import jsonify
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/animations/clips/<int:clip_id>/delete", methods=["POST"])
def animation_clip_delete(slug, clip_id):
def animation_clip_delete(slug: str, clip_id: int) -> Response:
screens.delete_animation_clip(slug, clip_id)
return jsonify({"ok": True})
+3 -3
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@@ -1,12 +1,12 @@
from flask import request, jsonify
from flask import jsonify, request
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/animations/clips/<int:clip_id>/update", methods=["POST"])
def animation_clip_update(slug, clip_id):
def animation_clip_update(slug: str, clip_id: int) -> Response:
"""Modifie un clip existant — glisser/redimensionner sur la timeline
n'envoie que start_time/duration, le formulaire d'édition peut envoyer
n'importe quel autre réglage (type, animation Animate.css, images-clés
+6 -1
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@@ -1 +1,6 @@
from . import upload_user_asset, serve_user_asset, delete_user_asset, set_user_asset_scene_kind
from . import ( # noqa: F401 - enregistre les routes definies dans chaque module
delete_user_asset,
serve_user_asset,
set_user_asset_scene_kind,
upload_user_asset,
)
+2 -2
View File
@@ -1,12 +1,12 @@
from flask import g, jsonify
from werkzeug.wrappers import Response
import auth
from core.flask_app import app
@app.route("/assets/<int:asset_id>", methods=["DELETE"])
def delete_user_asset_route(asset_id):
def delete_user_asset_route(asset_id: int) -> Response | tuple[Response, int]:
"""Supprime un fichier de "Mes assets" (demande explicite : "voir,
utiliser ou supprimer des son, image et vidéo") — auth.delete_user_asset
vérifie déjà que `asset_id` appartient bien au compte connecté avant
+3 -3
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@@ -1,12 +1,12 @@
from flask import g, send_from_directory, abort
from flask import abort, g, send_from_directory
from werkzeug.wrappers import Response
import auth
from core.flask_app import app
@app.route("/assets/<int:user_id>/<path:filename>")
def serve_user_asset(user_id, filename):
def serve_user_asset(user_id: int, filename: str) -> Response:
"""403 si le compte connecté n'est pas le propriétaire — même esprit
que l'isolation par propriétaire des projets (core/auth_guard.py) :
"Mes assets" ne doit jamais fuiter d'un compte à l'autre."""
+3 -3
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@@ -1,12 +1,12 @@
from flask import g, request, jsonify
from flask import g, jsonify, request
from werkzeug.wrappers import Response
import auth
from core.flask_app import app
@app.route("/assets/<int:asset_id>/scene-kind", methods=["POST"])
def set_user_asset_scene_kind_route(asset_id):
def set_user_asset_scene_kind_route(asset_id: int) -> Response | tuple[Response, int]:
"""Reclasse une image "Mes assets" entre "Fonds" et "Décors/objets"
sans avoir à la ré-importer (voir auth/update_user_asset_scene_kind.py
— diagnostiqué depuis un "décalage" signalé par le créateur : une
+13 -9
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@@ -1,15 +1,15 @@
import os
from flask import g, request, jsonify, url_for
from flask import g, jsonify, request, url_for
from werkzeug.wrappers import Response
import auth
from core.flask_app import app
@app.route("/assets/upload", methods=["POST"])
def upload_user_asset():
""""Mes assets" (voir auth/user_assets_dir.py) : mirroir de
def upload_user_asset() -> Response | tuple[Response, int]:
""" "Mes assets" (voir auth/user_assets_dir.py) : mirroir de
routes/uploads/upload_file.py, mais stocké PAR COMPTE plutôt que par
jeu, pour être réutilisable dans n'importe quel projet du même
compte. Écriture disque + ligne base factorisées dans
@@ -51,8 +51,12 @@ def upload_user_asset():
if scene_kind not in ("decor", "fond"):
scene_kind = "decor"
user_id = g.current_user["id"]
asset_id, filename = auth.save_user_asset(user_id, content, ext, original_name=f.filename, source="upload", scene_kind=scene_kind)
return jsonify({
"id": asset_id,
"url": url_for("serve_user_asset", user_id=user_id, filename=filename),
})
asset_id, filename = auth.save_user_asset(
user_id, content, ext, original_name=f.filename, source="upload", scene_kind=scene_kind
)
return jsonify(
{
"id": asset_id,
"url": url_for("serve_user_asset", user_id=user_id, filename=filename),
}
)
+10 -1
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@@ -1 +1,10 @@
from . import register, register_2fa, login, login_2fa, logout, forgot_password, reset_password, profile
from . import ( # noqa: F401 - enregistre les routes definies dans ce sous-module
forgot_password,
login,
login_2fa,
logout,
profile,
register,
register_2fa,
reset_password,
)
+2 -2
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@@ -1,12 +1,12 @@
from flask import current_app, redirect, render_template, request, session, url_for
from werkzeug.wrappers import Response
import auth
from core.flask_app import app
@app.route("/forgot-password", methods=["GET", "POST"])
def forgot_password():
def forgot_password() -> str | Response:
if session.get("user_id"):
return redirect(url_for("index"))
sent = False
+2 -2
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@@ -1,12 +1,12 @@
from flask import redirect, render_template, request, session, url_for
from werkzeug.wrappers import Response
import auth
from core.flask_app import app
@app.route("/login", methods=["GET", "POST"])
def login():
def login() -> str | Response:
if session.get("user_id"):
return redirect(url_for("index"))
error = None
+2 -2
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@@ -1,12 +1,12 @@
from flask import redirect, render_template, request, session, url_for
from werkzeug.wrappers import Response
import auth
from core.flask_app import app
@app.route("/login/2fa", methods=["GET", "POST"])
def login_2fa():
def login_2fa() -> str | Response:
user_id = session.get("pending_login_user_id")
if not user_id:
return redirect(url_for("login"))
+2 -1
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@@ -1,9 +1,10 @@
from flask import redirect, session, url_for
from werkzeug.wrappers import Response
from core.flask_app import app
@app.route("/logout", methods=["POST"])
def logout():
def logout() -> Response:
session.clear()
return redirect(url_for("login"))
+18 -16
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@@ -1,28 +1,31 @@
import os
from flask import g, redirect, render_template, request, session, url_for
from werkzeug.wrappers import Response
import auth
import db
from core.flask_app import app
def _render(error=None, success=None):
def _render(error: str | None = None, success: str | None = None) -> str:
user = auth.get_user_by_id(g.current_user["id"])
return render_template(
"auth/profile.html", user=user, error=error, success=success,
"auth/profile.html",
user=user,
error=error,
success=success,
min_score_required=auth.MIN_SCORE_REQUIRED,
)
@app.route("/profile", methods=["GET"])
def profile():
def profile() -> str:
return _render()
@app.route("/profile/update-name", methods=["POST"])
def profile_update_name():
def profile_update_name() -> str:
nom = request.form.get("nom", "").strip()
prenom = request.form.get("prenom", "").strip()
if not nom or not prenom:
@@ -32,7 +35,7 @@ def profile_update_name():
@app.route("/profile/update-email", methods=["POST"])
def profile_update_email():
def profile_update_email() -> str:
user = g.current_user
current_password = request.form.get("current_password", "")
new_email = request.form.get("email", "").strip().lower()
@@ -50,7 +53,7 @@ def profile_update_email():
@app.route("/profile/regenerate-recovery-codes", methods=["POST"])
def profile_regenerate_recovery_codes():
def profile_regenerate_recovery_codes() -> str:
user = g.current_user
current_password = request.form.get("current_password", "")
if not auth.verify_password(user, current_password):
@@ -64,7 +67,7 @@ def profile_regenerate_recovery_codes():
@app.route("/profile/change-password", methods=["POST"])
def profile_change_password():
def profile_change_password() -> str:
user = g.current_user
current_password = request.form.get("current_password", "")
new_password = request.form.get("new_password", "")
@@ -80,7 +83,7 @@ def profile_change_password():
@app.route("/profile/delete", methods=["POST"])
def profile_delete():
def profile_delete() -> str | Response:
user = g.current_user
current_password = request.form.get("current_password", "")
confirm_text = request.form.get("confirm_text", "").strip().upper()
@@ -98,13 +101,12 @@ def profile_delete():
# sur le disque sans plus aucun propriétaire. Un "admin" peut posséder
# plusieurs jeux qui ne lui sont pas dédiés de la même façon : ses
# projets restent intacts.
if user["role"] != "admin" and user.get("project_slug"):
if os.path.isdir(db.game_dir(user["project_slug"])):
# db.delete_game (voir db/games/project_slug.py — structure de
# dossiers par utilisateur) nettoie aussi le dossier
# propriétaire s'il devient vide, contrairement à un simple
# shutil.rmtree du dossier projet seul.
db.delete_game(user["project_slug"])
if user["role"] != "admin" and user.get("project_slug") and os.path.isdir(db.game_dir(user["project_slug"])):
# db.delete_game (voir db/games/project_slug.py — structure de
# dossiers par utilisateur) nettoie aussi le dossier
# propriétaire s'il devient vide, contrairement à un simple
# shutil.rmtree du dossier projet seul.
db.delete_game(user["project_slug"])
auth.delete_user(user["id"])
session.clear()
+5 -3
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@@ -1,12 +1,12 @@
from flask import redirect, render_template, request, session, url_for
from werkzeug.wrappers import Response
import auth
from core.flask_app import app
@app.route("/register", methods=["GET", "POST"])
def register():
def register() -> str | Response:
error = None
form = {"email": "", "nom": "", "prenom": ""}
if request.method == "POST":
@@ -31,6 +31,8 @@ def register():
session["pending_register_user_id"] = user_id
return redirect(url_for("register_2fa"))
return render_template(
"auth/register.html", error=error, form=form,
"auth/register.html",
error=error,
form=form,
min_score_required=auth.MIN_SCORE_REQUIRED,
)
+12 -6
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@@ -1,12 +1,12 @@
from flask import redirect, render_template, request, session, url_for
from werkzeug.wrappers import Response
import auth
from core.flask_app import app
@app.route("/register/2fa", methods=["GET", "POST"])
def register_2fa():
def register_2fa() -> str | Response:
user_id = session.get("pending_register_user_id")
if not user_id:
return redirect(url_for("register"))
@@ -22,8 +22,11 @@ def register_2fa():
error = auth.lockout_message(locked_seconds)
elif not auth.verify_totp(user["totp_secret"], request.form.get("code", "")):
just_locked_minutes = auth.record_failed_attempt(user_id)
error = auth.lockout_message(just_locked_minutes * 60) if just_locked_minutes else \
"Code invalide — vérifie l'heure de ton téléphone et réessaie."
error = (
auth.lockout_message(just_locked_minutes * 60)
if just_locked_minutes
else "Code invalide — vérifie l'heure de ton téléphone et réessaie."
)
else:
auth.reset_failed_attempts(user_id)
auth.confirm_totp(user_id)
@@ -50,6 +53,9 @@ def register_2fa():
qr_svg = auth.totp_qrcode_svg(user["totp_secret"], user["email"])
return render_template(
"auth/register_2fa.html", error=error, qr_svg=qr_svg,
secret=user["totp_secret"], email=user["email"],
"auth/register_2fa.html",
error=error,
qr_svg=qr_svg,
secret=user["totp_secret"],
email=user["email"],
)
+5 -3
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@@ -1,12 +1,12 @@
from flask import redirect, render_template, request, url_for
from werkzeug.wrappers import Response
import auth
from core.flask_app import app
@app.route("/reset-password/<token>", methods=["GET", "POST"])
def reset_password(token):
def reset_password(token: str) -> str | Response:
user_id = auth.get_user_id_for_valid_token(token)
if not user_id:
return render_template("auth/reset_password.html", invalid=True)
@@ -24,6 +24,8 @@ def reset_password(token):
auth.consume_password_reset_token(token)
return redirect(url_for("login"))
return render_template(
"auth/reset_password.html", invalid=False, error=error,
"auth/reset_password.html",
invalid=False,
error=error,
min_score_required=auth.MIN_SCORE_REQUIRED,
)
+5 -1
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@@ -1 +1,5 @@
from . import custom_event_new, custom_event_edit, custom_event_delete
from . import ( # noqa: F401 - enregistre les routes definies dans chaque module
custom_event_delete,
custom_event_edit,
custom_event_new,
)
+3 -3
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@@ -1,12 +1,12 @@
from flask import request, redirect, url_for
from flask import redirect, request, url_for
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/events/<int:event_id>/delete", methods=["POST"])
def custom_event_delete(slug, event_id):
def custom_event_delete(slug: str, event_id: int) -> Response:
"""Supprime aussi TOUS les nœuds Déclencheur/Action qui référencent cet
événement, sur toutes les scènes et tous les modèles (voir
screens/custom_events/delete_custom_event.py) — seule suppression
+3 -3
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@@ -1,12 +1,12 @@
from flask import request, redirect, url_for
from flask import redirect, request, url_for
from werkzeug.wrappers import Response
import db
from core.flask_app import app
@app.route("/game/<slug>/events/<int:event_id>/edit", methods=["POST"])
def custom_event_edit(slug, event_id):
def custom_event_edit(slug: str, event_id: int) -> Response:
description = request.form.get("description") or ""
screen_id = request.form.get("screen_id", type=int)
db.update_custom_event(slug, event_id, description)
+3 -3
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@@ -1,12 +1,12 @@
from flask import request, redirect, url_for
from flask import redirect, request, url_for
from werkzeug.wrappers import Response
import db
from core.flask_app import app
@app.route("/game/<slug>/events/new", methods=["POST"])
def custom_event_new(slug):
def custom_event_new(slug: str) -> Response:
"""Depuis l'onglet Événements de l'éditeur de scène/modèle
(screen_edit.html) — idempotent par nom (voir db.create_custom_event),
sans risque en cas de double soumission. screen_id (l'écran/modèle
+6 -6
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@@ -1,13 +1,13 @@
from . import (
flow_node_add,
flow_node_move,
flow_node_delete,
from . import ( # noqa: F401 - enregistre les routes definies dans chaque module
flow_edge_add,
flow_edge_delete,
flow_node_add,
flow_node_delete,
flow_node_move,
flow_node_run_add_row,
flow_node_run_data,
flow_node_run_variable,
flow_node_run_score,
flow_node_run_status,
flow_node_run_add_row,
flow_node_run_variable,
runtime_payload,
)
+3 -3
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@@ -1,12 +1,12 @@
from flask import request, jsonify
from flask import jsonify, request
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/screens/<int:screen_id>/flow/edges/add", methods=["POST"])
def flow_edge_add(slug, screen_id):
def flow_edge_add(slug: str, screen_id: int) -> Response | tuple[Response, int]:
payload = request.get_json(force=True) or {}
try:
from_node_id = int(payload["from_node_id"])
+2 -2
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@@ -1,11 +1,11 @@
from flask import jsonify
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/flow/edges/<int:edge_id>/delete", methods=["POST"])
def flow_edge_delete(slug, edge_id):
def flow_edge_delete(slug: str, edge_id: int) -> Response:
screens.delete_flow_edge(slug, edge_id)
return jsonify({"ok": True})
+3 -3
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@@ -1,12 +1,12 @@
from flask import request, jsonify
from flask import jsonify, request
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/screens/<int:screen_id>/flow/nodes/add", methods=["POST"])
def flow_node_add(slug, screen_id):
def flow_node_add(slug: str, screen_id: int) -> Response | tuple[Response, int]:
"""Ajoute un nœud (Déclencheur / Condition / Action) au graphe de
logique de cet écran — appelé en AJAX depuis le panneau "Logique de la
scène", pour que poser un nœud ne recharge jamais toute la page."""
+2 -2
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@@ -1,11 +1,11 @@
from flask import jsonify
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/flow/nodes/<int:node_id>/delete", methods=["POST"])
def flow_node_delete(slug, node_id):
def flow_node_delete(slug: str, node_id: int) -> Response:
screens.delete_flow_node(slug, node_id)
return jsonify({"ok": True})
+3 -3
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@@ -1,12 +1,12 @@
from flask import request, jsonify
from flask import jsonify, request
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/flow/nodes/<int:node_id>/move", methods=["POST"])
def flow_node_move(slug, node_id):
def flow_node_move(slug: str, node_id: int) -> Response:
payload = request.get_json(force=True) or {}
screens.move_flow_node(slug, node_id, float(payload.get("x", 0)), float(payload.get("y", 0)))
return jsonify({"ok": True})
+2 -2
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@@ -1,12 +1,12 @@
from flask import jsonify
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/flow/nodes/<int:node_id>/run-add-row", methods=["POST"])
def flow_node_run_add_row(slug, node_id):
def flow_node_run_add_row(slug: str, node_id: int) -> Response | tuple[Response, int]:
"""Exécuté côté serveur au moment du clic, en mode jouable, pour un
nœud Action de type "ajouter_ligne" (Phase 4) — même principe que
flow_node_run_data.py, mais crée une ligne VIDE plutôt que d'en
+2 -2
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@@ -1,12 +1,12 @@
from flask import jsonify, request
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/flow/nodes/<int:node_id>/run-data", methods=["POST"])
def flow_node_run_data(slug, node_id):
def flow_node_run_data(slug: str, node_id: int) -> Response | tuple[Response, int]:
"""Exécuté côté serveur au moment du clic, en mode jouable, pour un nœud
Action de type "Modifier une donnée d'un objet" — identique au
fonctionnement de l'ancienne action_run_data, mais lit sa config depuis
+2 -2
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@@ -1,12 +1,12 @@
from flask import jsonify
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/flow/nodes/<int:node_id>/run-score", methods=["POST"])
def flow_node_run_score(slug, node_id):
def flow_node_run_score(slug: str, node_id: int) -> Response | tuple[Response, int]:
"""Exécuté côté serveur au moment du clic, en mode jouable, pour un
nœud Action de type "Modifier le score" — même principe que
flow_node_run_variable.py, pour le score plutôt qu'une variable
+2 -2
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@@ -1,12 +1,12 @@
from flask import jsonify
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/flow/nodes/<int:node_id>/run-status", methods=["POST"])
def flow_node_run_status(slug, node_id):
def flow_node_run_status(slug: str, node_id: int) -> Response | tuple[Response, int]:
"""Exécuté côté serveur au moment du clic, en mode jouable, pour un
nœud Action de type "Définir le statut de la partie" — voir
db/scoring/, screens/data_actions/apply_status_action.py."""
+2 -2
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@@ -1,12 +1,12 @@
from flask import jsonify
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/flow/nodes/<int:node_id>/run-variable", methods=["POST"])
def flow_node_run_variable(slug, node_id):
def flow_node_run_variable(slug: str, node_id: int) -> Response | tuple[Response, int]:
"""Exécuté côté serveur au moment du clic, en mode jouable, pour un nœud
Action de type "Modifier une variable globale" — même principe que
flow_node_run_data.py, pour une variable plutôt qu'un champ d'objet."""
+2 -2
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@@ -1,12 +1,12 @@
from flask import jsonify
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/runtime-payload")
def runtime_payload(slug):
def runtime_payload(slug: str) -> Response:
"""Utilisé par le mode jouable pour se remettre à jour après une action
qui a modifié une donnée d'objet (ex: un Répéteur affichant cet objet
doit refléter la nouvelle valeur sans recharger toute la page)."""
+5 -1
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@@ -1 +1,5 @@
from . import flow_block_new, flow_block_edit, flow_block_delete
from . import ( # noqa: F401 - enregistre les routes definies dans chaque module
flow_block_delete,
flow_block_edit,
flow_block_new,
)
+2 -2
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@@ -1,12 +1,12 @@
from flask import redirect, url_for
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/screens/<int:screen_id>/flow/blocks/<int:block_id>/delete", methods=["POST"])
def flow_block_delete(slug, screen_id, block_id):
def flow_block_delete(slug: str, screen_id: int, block_id: int) -> Response:
"""Supprime le bloc ET tous ses nœuds/arêtes (voir
screens/flow/blocks/delete_flow_block.py) — confirmation côté client
avant l'envoi, affichant le nombre de nœuds concernés."""
+3 -3
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@@ -1,12 +1,12 @@
from flask import request, redirect, url_for
from flask import redirect, request, url_for
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/screens/<int:screen_id>/flow/blocks/<int:block_id>/edit", methods=["POST"])
def flow_block_edit(slug, screen_id, block_id):
def flow_block_edit(slug: str, screen_id: int, block_id: int) -> Response:
name = (request.form.get("name") or "").strip()
description = request.form.get("description") or ""
screens.update_flow_block(slug, block_id, name, description)
+3 -3
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@@ -1,12 +1,12 @@
from flask import request, redirect, url_for
from flask import redirect, request, url_for
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/screens/<int:screen_id>/flow/blocks/new", methods=["POST"])
def flow_block_new(slug, screen_id):
def flow_block_new(slug: str, screen_id: int) -> Response:
name = (request.form.get("name") or "").strip()
description = request.form.get("description") or ""
if name:
+8 -1
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@@ -1 +1,8 @@
from . import index, games_new, game_dashboard, game_rename, game_delete, game_scoring_view
from . import ( # noqa: F401 - enregistre les routes definies dans chaque module
game_dashboard,
game_delete,
game_rename,
game_scoring_view,
games_new,
index,
)
+13 -7
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@@ -1,13 +1,14 @@
from typing import Any
from flask import render_template
import db
import screens
from core.flask_app import app
@app.route("/game/<slug>")
def game_dashboard(slug):
def game_dashboard(slug: str) -> str:
"""Vue d'ensemble du jeu : juste ses écrans, en cartes avec un aperçu
de leur contenu, plus un bouton "+ Ajouter un écran" qui ne demande pas
de type (un seul moteur d'écran : jeu_2d — voir
@@ -16,9 +17,9 @@ def game_dashboard(slug):
return _render_simple_dashboard(slug, game)
def _render_simple_dashboard(slug, game):
def _render_simple_dashboard(slug: str, game: dict[str, Any]) -> str:
screen_list = screens.list_screens(slug)
previews = {}
previews: dict[int, dict[str, Any]] = {}
for s in screen_list:
if s["kind"] == "jeu_2d":
objects = screens.list_scene_objects(slug, s["id"])
@@ -32,9 +33,14 @@ def _render_simple_dashboard(slug, game):
# montrait que le coin haut-gauche au lieu de la scène entière.
world_width, world_height = screens.resolve_scene_world_size(s, objects)
previews[s["id"]] = {
"kind": "jeu_2d", "objects": objects,
"world_width": world_width, "world_height": world_height,
"kind": "jeu_2d",
"objects": objects,
"world_width": world_width,
"world_height": world_height,
}
return render_template(
"game_dashboard_simple.html", game=game, screen_list=screen_list, previews=previews,
"game_dashboard_simple.html",
game=game,
screen_list=screen_list,
previews=previews,
)
+2 -2
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@@ -1,11 +1,11 @@
from flask import redirect, url_for
from werkzeug.wrappers import Response
import db
from core.flask_app import app
@app.route("/game/<slug>/delete", methods=["POST"])
def game_delete(slug):
def game_delete(slug: str) -> Response:
db.delete_game(slug)
return redirect(url_for("index"))
+3 -3
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@@ -1,12 +1,12 @@
from flask import request, redirect, url_for
from flask import redirect, request, url_for
from werkzeug.wrappers import Response
import db
from core.flask_app import app
@app.route("/game/<slug>/rename", methods=["POST"])
def game_rename(slug):
def game_rename(slug: str) -> Response:
new_name = request.form.get("game_name", "").strip()
if new_name:
db.update_game_name(slug, new_name)
+2 -2
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@@ -1,12 +1,12 @@
from flask import jsonify
from werkzeug.wrappers import Response
import db
from core.flask_app import app
@app.route("/game/<slug>/scoring/<player_id>")
def game_scoring_view(slug, player_id):
def game_scoring_view(slug: str, player_id: str) -> Response:
"""Lecture du score/statut d'UN joueur (voir db/scoring/) — route
interne (protégée comme toute route /game/<slug>, voir
core/auth_guard.py), pas destinée au joueur lui-même : préparée pour
+3 -3
View File
@@ -1,12 +1,12 @@
from flask import g, request, redirect, url_for
from flask import g, redirect, request, url_for
from werkzeug.wrappers import Response
import db
from core.flask_app import app
@app.route("/games/new", methods=["POST"])
def games_new():
def games_new() -> Response:
name = request.form.get("name", "").strip()
if not name:
return redirect(url_for("index"))
+1 -2
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@@ -1,12 +1,11 @@
from flask import g, render_template
import db
from core.flask_app import app
@app.route("/")
def index():
def index() -> str:
# Toujours SES PROPRES projets (voir db.list_games, corrigé pour ne
# plus jamais scanner les autres comptes) — même pour un admin, qui
# n'a donc plus aucune visibilité sur les projets des autres comptes.
+3 -3
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@@ -1,3 +1,3 @@
from .create_global_var import create_global_var
from .global_var_edit import global_var_edit
from .global_var_delete import global_var_delete
from .create_global_var import create_global_var # noqa: F401 - enregistre la route definie dans ce module
from .global_var_delete import global_var_delete # noqa: F401 - enregistre la route definie dans ce module
from .global_var_edit import global_var_edit # noqa: F401 - enregistre la route definie dans ce module
+6 -4
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@@ -1,12 +1,12 @@
from flask import request, redirect, render_template, url_for, jsonify
from flask import jsonify, redirect, render_template, request, url_for
from werkzeug.wrappers import Response
import db
from core.flask_app import app
@app.route("/game/<slug>/variables/new", methods=["POST"])
def create_global_var(slug):
def create_global_var(slug: str) -> Response:
"""Depuis l'onglet "Variables" de l'éditeur de scène (screen_edit.html)
— idempotent par nom (voir db.create_global_variable), donc sans
risque en cas de double soumission. Réponse AJAX (voir
@@ -29,7 +29,9 @@ def create_global_var(slug):
if name:
variable = db.get_global_variable(slug, name)
row_html = render_template(
"_global_variable_row.html", v=variable, global_variable_types=db.GLOBAL_VARIABLE_TYPES,
"_global_variable_row.html",
v=variable,
global_variable_types=db.GLOBAL_VARIABLE_TYPES,
)
return jsonify({"ok": True, "row_html": row_html})
if screen_id:
+3 -3
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@@ -1,12 +1,12 @@
from flask import request, redirect, url_for, jsonify
from flask import jsonify, redirect, request, url_for
from werkzeug.wrappers import Response
import db
from core.flask_app import app
@app.route("/game/<slug>/variables/<int:var_id>/delete", methods=["POST"])
def global_var_delete(slug, var_id):
def global_var_delete(slug: str, var_id: int) -> Response:
"""Suppression en AJAX (voir static/js/scenes/global-variables.js) —
même raison que global_var_edit.py. Redirection classique conservée
en secours pour tout appelant non-JS."""
+3 -3
View File
@@ -1,12 +1,12 @@
from flask import request, redirect, url_for, jsonify
from flask import jsonify, redirect, request, url_for
from werkzeug.wrappers import Response
import db
from core.flask_app import app
@app.route("/game/<slug>/variables/<int:var_id>/edit", methods=["POST"])
def global_var_edit(slug, var_id):
def global_var_edit(slug: str, var_id: int) -> Response:
"""Enregistrement en AJAX (voir static/js/scenes/global-variables.js) —
demande explicite : modifier/supprimer une variable ne doit plus
recharger toute la page. Redirection classique conservée en secours
+1 -1
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@@ -1 +1 @@
from . import ia_chat
from . import ia_chat # noqa: F401 - enregistre la route definie dans ce module
+16 -12
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@@ -1,14 +1,16 @@
from typing import Any
from flask import g, jsonify, request
from werkzeug.wrappers import Response
import ai
import screens
from core.flask_app import app
_CONVERSATION_NOT_FOUND = {"error": "conversation introuvable"}
def _get_owned_conversation(slug, conversation_id):
def _get_owned_conversation(slug: str, conversation_id: int) -> dict[str, Any] | None:
"""La portée par SLUG (db.connect(slug), voir screens/ia/) suffit
déjà à isoler les conversations d'un jeu à l'autre — un id d'une
autre base n'existe simplement pas ici, même patron que
@@ -17,22 +19,22 @@ def _get_owned_conversation(slug, conversation_id):
@app.route("/game/<slug>/screens/<int:screen_id>/ia-conversations", methods=["GET"])
def ia_conversations_list(slug, screen_id):
def ia_conversations_list(slug: str, screen_id: int) -> Response:
"""Colonne de gauche de l'onglet "Générer avec l'IA" — toutes les
conversations de cet écran, plus récente en premier."""
return jsonify(screens.list_ia_conversations(slug, screen_id))
@app.route("/game/<slug>/screens/<int:screen_id>/ia-conversations", methods=["POST"])
def ia_conversations_create(slug, screen_id):
""""+ Nouvelle conversation" — créée immédiatement, vide."""
def ia_conversations_create(slug: str, screen_id: int) -> Response:
""" "+ Nouvelle conversation" — créée immédiatement, vide."""
conversation_id = screens.create_ia_conversation(slug, screen_id)
conversation = screens.get_ia_conversation(slug, conversation_id)
return jsonify(conversation)
@app.route("/game/<slug>/ia-conversations/<int:conversation_id>", methods=["DELETE"])
def ia_conversation_delete(slug, conversation_id):
def ia_conversation_delete(slug: str, conversation_id: int) -> Response | tuple[Response, int]:
if not _get_owned_conversation(slug, conversation_id):
return jsonify(_CONVERSATION_NOT_FOUND), 404
screens.delete_ia_conversation(slug, conversation_id)
@@ -40,7 +42,7 @@ def ia_conversation_delete(slug, conversation_id):
@app.route("/game/<slug>/ia-conversations/<int:conversation_id>/messages", methods=["GET"])
def ia_conversation_messages(slug, conversation_id):
def ia_conversation_messages(slug: str, conversation_id: int) -> Response | tuple[Response, int]:
"""Historique complet d'UNE conversation — chargé par
static/js/ia/ia-chat.js à sa sélection dans la colonne."""
if not _get_owned_conversation(slug, conversation_id):
@@ -49,7 +51,7 @@ def ia_conversation_messages(slug, conversation_id):
@app.route("/game/<slug>/ia-conversations/<int:conversation_id>/messages", methods=["POST"])
def ia_conversation_send(slug, conversation_id):
def ia_conversation_send(slug: str, conversation_id: int) -> Response | tuple[Response, int]:
"""Envoie un message dans une conversation — body {message}. Persiste
le message du créateur et la réponse, renvoie les deux.
@@ -79,7 +81,9 @@ def ia_conversation_send(slug, conversation_id):
user_message_id = screens.add_ia_chat_message(slug, conversation_id, "user", message)
assistant_message_id = screens.add_ia_chat_message(slug, conversation_id, "assistant", reply)
return jsonify({
"user_message": {"id": user_message_id, "role": "user", "content": message},
"assistant_message": {"id": assistant_message_id, "role": "assistant", "content": reply},
})
return jsonify(
{
"user_message": {"id": user_message_id, "role": "user", "content": message},
"assistant_message": {"id": assistant_message_id, "role": "assistant", "content": reply},
}
)
+1 -1
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@@ -1 +1 @@
from . import onboarding_new
from . import onboarding_new # noqa: F401 - enregistre la route definie dans ce module
+7 -4
View File
@@ -1,14 +1,16 @@
from typing import Any
from flask import g, redirect, render_template, request, url_for
from werkzeug.wrappers import Response
import auth
import db
import screens
from core.flask_app import app
@app.route("/onboarding", methods=["GET", "POST"])
def onboarding_new():
def onboarding_new() -> str | Response:
"""Point d'entrée UNIQUE pour créer un jeu — comportement SYSTÉMATIQUE
à chaque création, pas une formalité réservée à la toute première
inscription : chaque projet (celui d'un compte "user" comme n'importe
@@ -49,11 +51,12 @@ def onboarding_new():
return render_template(
"onboarding/onboarding_new.html",
onboarding_types=db.ONBOARDING_TYPES, error=error,
onboarding_types=db.ONBOARDING_TYPES,
error=error,
)
def _create_project_for_user(user, onboarding_type, name):
def _create_project_for_user(user: dict[str, Any], onboarding_type: str, name: str) -> str:
# owner_folder = l'id du compte, jamais son email (voir
# routes/games/games_new.py, même convention).
slug = db.create_game(name, owner_folder=str(user["id"]))
+1 -1
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@@ -1 +1 @@
from . import game_play
from . import game_play # noqa: F401 - enregistre la route definie dans ce module
+5 -5
View File
@@ -1,15 +1,12 @@
import json
from flask import render_template, url_for
import db
import screens
from core.flask_app import app
@app.route("/game/<slug>/play")
def game_play(slug):
def game_play(slug: str) -> str:
"""Aperçu créateur (connecté, voir core/auth_guard.py) — une seule
partie partagée (PLAYER_SHARED, le défaut de full_game_payload), comme
avant l'état par joueur (Phase 1). Distincte de /jouer/<slug>
@@ -17,7 +14,10 @@ def game_play(slug):
game = db.game_meta(slug)
payload = screens.full_game_payload(slug)
return render_template(
"play.html", game=game, screens_data=payload["screens"], payload_json=json.dumps(payload),
"play.html",
game=game,
screens_data=payload["screens"],
payload_json=db.json_for_script(payload),
asset_url=lambda filename: url_for("static", filename=filename),
runtime_payload_url=url_for("runtime_payload", slug=slug),
flow_node_run_data_url=url_for("flow_node_run_data", slug=slug, node_id=999999),
+7 -5
View File
@@ -1,5 +1,7 @@
from . import export_scorm
from . import xapi_settings
from . import scoring_settings
from . import scorm_version_settings
from . import accessibility_declaration
from . import ( # noqa: F401 - enregistre les routes definies dans chaque module
accessibility_declaration,
export_scorm,
scoring_settings,
scorm_version_settings,
xapi_settings,
)
+4 -4
View File
@@ -1,13 +1,12 @@
from flask import Response
import db
from publish.accessibility_declaration import build_accessibility_declaration
from core.flask_app import app
from publish.accessibility_declaration import build_accessibility_declaration
@app.route("/game/<slug>/accessibility-declaration", methods=["GET"])
def accessibility_declaration_get(slug):
def accessibility_declaration_get(slug: str) -> Response:
"""Télécharge la déclaration d'accessibilité de ce jeu (voir
publish/accessibility_declaration.py) — même garde d'accès que
/game/<slug>/export-scorm (core/auth_guard.py)."""
@@ -15,6 +14,7 @@ def accessibility_declaration_get(slug):
text = build_accessibility_declaration(game["name"])
download_name = f"{db.slugify(game['name'])}-declaration-accessibilite.txt"
return Response(
text, mimetype="text/plain; charset=utf-8",
text,
mimetype="text/plain; charset=utf-8",
headers={"Content-Disposition": f'attachment; filename="{download_name}"'},
)
+24 -14
View File
@@ -1,27 +1,37 @@
import contextlib
import io
import os
from flask import after_this_request, send_file
from flask import send_file
from werkzeug.wrappers import Response
import db
from publish.build_scorm_package import build_scorm_zip
from core.flask_app import app
from publish.build_scorm_package import build_scorm_zip
@app.route("/game/<slug>/export-scorm", methods=["POST"])
def export_scorm(slug):
def export_scorm(slug: str) -> Response:
"""Construit et renvoie le paquet Web/SCORM autonome du jeu (voir
publish/build_scorm_package.py) — même garde d'accès que
/game/<slug>/publish (core/auth_guard.py)."""
zip_path, game_name = build_scorm_zip(slug)
/game/<slug>/publish (core/auth_guard.py).
@after_this_request
def _cleanup(response):
try:
os.remove(zip_path)
except OSError:
pass
return response
Le zip est lu ENTIÈREMENT en mémoire puis le fichier temporaire est
supprimé AVANT de construire la réponse — send_file(chemin, ...) passe
par le mode "direct passthrough" de Werkzeug (nécessaire pour les
requêtes conditionnelles/par plage), qui ne referme le descripteur du
fichier qu'une fois la réponse WSGI entièrement consommée : un
os.remove() tenté juste après (ex. via after_this_request) échouait
silencieusement sous Windows (PermissionError avalé par le
try/except), laissant le zip temporaire — plusieurs Mo par export —
orphelin dans le dossier temp indéfiniment. En passant par BytesIO, le
fichier physique n'est plus jamais référencé par la réponse elle-même.
"""
zip_path, game_name = build_scorm_zip(slug)
with open(zip_path, "rb") as f:
zip_bytes = f.read()
with contextlib.suppress(OSError):
os.remove(zip_path)
download_name = f"{db.slugify(game_name)}-scorm.zip"
return send_file(zip_path, as_attachment=True, download_name=download_name, mimetype="application/zip")
return send_file(io.BytesIO(zip_bytes), as_attachment=True, download_name=download_name, mimetype="application/zip")
+7 -4
View File
@@ -1,12 +1,12 @@
from flask import jsonify, request
from werkzeug.wrappers import Response
import db
from core.flask_app import app
@app.route("/game/<slug>/scoring-settings", methods=["GET"])
def scoring_settings_get(slug):
def scoring_settings_get(slug: str) -> Response:
"""Seuil de réussite de ce jeu (voir db/games/get_success_threshold.py)
— s'applique indépendamment du réglage xAPI (détermine aussi le
lesson_status SCORM passed/failed, voir static/js/play/offline/
@@ -15,11 +15,14 @@ def scoring_settings_get(slug):
@app.route("/game/<slug>/scoring-settings", methods=["POST"])
def scoring_settings_set(slug):
def scoring_settings_set(slug: str) -> Response | tuple[Response, int]:
"""Enregistre le seuil de réussite (0-100) — voir db/games/set_success_threshold.py."""
body = request.get_json(silent=True) or {}
raw_percent = body.get("success_threshold_percent")
try:
percent = int(body.get("success_threshold_percent"))
if raw_percent is None:
raise ValueError
percent = int(raw_percent)
except (TypeError, ValueError):
return jsonify({"ok": False, "error": "success_threshold_percent invalide"}), 400
saved = db.set_success_threshold(slug, percent)
+4 -4
View File
@@ -1,19 +1,19 @@
from flask import jsonify, request
from werkzeug.wrappers import Response
import db
from db.games.get_scorm_version import VALID_SCORM_VERSIONS
from core.flask_app import app
from db.games.get_scorm_version import VALID_SCORM_VERSIONS
@app.route("/game/<slug>/scorm-version", methods=["GET"])
def scorm_version_get(slug):
def scorm_version_get(slug: str) -> Response:
"""Version SCORM exportée pour ce jeu (voir db/games/get_scorm_version.py)."""
return jsonify({"scorm_version": db.get_scorm_version(slug)})
@app.route("/game/<slug>/scorm-version", methods=["POST"])
def scorm_version_set(slug):
def scorm_version_set(slug: str) -> Response | tuple[Response, int]:
"""Enregistre la version SCORM exportée — voir db/games/set_scorm_version.py."""
body = request.get_json(silent=True) or {}
version = body.get("scorm_version")
+10 -8
View File
@@ -1,26 +1,28 @@
from flask import jsonify, request
from werkzeug.wrappers import Response
import db
from core.flask_app import app
@app.route("/game/<slug>/xapi-settings", methods=["GET"])
def xapi_settings_get(slug):
def xapi_settings_get(slug: str) -> Response:
"""Réglages xAPI de ce jeu (voir db/games/get_xapi_settings.py) —
jamais le mot de passe en clair, juste `password_set` (voir la
modale d'export, templates/base.html, qui pré-remplit endpoint/login
mais laisse toujours le champ mot de passe vide)."""
settings = db.get_xapi_settings(slug)
return jsonify({
"endpoint": settings["endpoint"],
"login": settings["login"],
"password_set": bool(settings["password"]),
})
return jsonify(
{
"endpoint": settings["endpoint"],
"login": settings["login"],
"password_set": bool(settings["password"]),
}
)
@app.route("/game/<slug>/xapi-settings", methods=["POST"])
def xapi_settings_set(slug):
def xapi_settings_set(slug: str) -> Response:
"""Enregistre les réglages xAPI de ce jeu — voir
db/games/set_xapi_settings.py : un mot de passe absent/vide dans le
corps JSON laisse celui déjà enregistré inchangé plutôt que de
+8 -8
View File
@@ -1,13 +1,13 @@
from . import (
from . import ( # noqa: F401 - enregistre les routes definies dans chaque module
scene_object_add,
scene_object_geometry,
scene_object_delete,
scene_object_personnage_data,
scene_object_commands,
scene_object_role,
scene_object_collision,
scene_object_name,
scene_object_commands,
scene_object_delete,
scene_object_dialogue_box_style,
scene_object_quiz_config,
scene_object_geometry,
scene_object_name,
scene_object_names_list,
scene_object_personnage_data,
scene_object_quiz_config,
scene_object_role,
)
+58 -40
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@@ -1,13 +1,13 @@
import json
from typing import Any
from flask import render_template, request, abort, g, url_for
from flask import abort, g, render_template, request, url_for
import auth
import db
import screens
def render_scene_edit(slug, screen_id, game):
def render_scene_edit(slug: str, screen_id: int, game: dict[str, Any]) -> str:
"""Vue de l'éditeur de scène 2D — appelée par routes/screens/
screen_edit.py (le dispatcher, selon screen["kind"]), PAS une route
Flask elle-même : même URL/endpoint "screen_edit" pour les deux types
@@ -73,10 +73,7 @@ def render_scene_edit(slug, screen_id, game):
quiz_box_config = screens.resolve_quiz_box_config(selected_obj)
_DEFAULT_OBJECT_LABELS = {"personnage": "Personnage", "fond": "Fond"}
object_labels = {
o["id"]: (o.get("name") or _DEFAULT_OBJECT_LABELS.get(o["kind"], "Décor"))
for o in objects
}
object_labels = {o["id"]: (o.get("name") or _DEFAULT_OBJECT_LABELS.get(o["kind"], "Décor")) for o in objects}
element_animations_map = {
o["id"]: screens.resolve_personnage_animations(o) for o in objects if o["kind"] == "personnage"
}
@@ -134,13 +131,19 @@ def render_scene_edit(slug, screen_id, game):
return render_template(
"scene_edit.html",
game=game, screen=screen, all_screens=all_screens,
world_width=world_width, world_height=world_height,
game=game,
screen=screen,
all_screens=all_screens,
world_width=world_width,
world_height=world_height,
any_quiz_box_fullscreen=any_quiz_box_fullscreen,
objects=objects, selected_id=selected_id, personnage_data=personnage_data,
objects=objects,
selected_id=selected_id,
personnage_data=personnage_data,
personnage_commands=personnage_commands or screens.DEFAULT_PERSONNAGE_COMMANDS,
personnage_role=personnage_role or screens.DEFAULT_PERSONNAGE_ROLE,
personnage_role_choices=screens.PERSONNAGE_ROLES, personnage_role_labels=screens.PERSONNAGE_ROLE_LABELS,
personnage_role_choices=screens.PERSONNAGE_ROLES,
personnage_role_labels=screens.PERSONNAGE_ROLE_LABELS,
collision_settings=collision_settings or screens.DEFAULT_COLLISION_SETTINGS,
dialogue_box_style=dialogue_box_style or screens.DEFAULT_DIALOGUE_BOX_STYLE,
dialogue_box_font_weight_choices=screens.FONT_WEIGHT_CHOICES,
@@ -150,49 +153,64 @@ def render_scene_edit(slug, screen_id, game):
quiz_box_dialog_template_labels=screens.QUIZ_BOX_DIALOG_TEMPLATE_LABELS,
quiz_box_page_templates=screens.QUIZ_BOX_PAGE_TEMPLATES,
quiz_box_page_template_labels=screens.QUIZ_BOX_PAGE_TEMPLATE_LABELS,
sprite_library=sprite_library, sprite_library_families=sprite_library_families,
sprite_library_json=json.dumps(sprite_library),
sprite_library=sprite_library,
sprite_library_families=sprite_library_families,
sprite_library_json=db.json_for_script(sprite_library),
background_library=background_library,
user_assets_fond=user_assets_fond, user_assets_decor=user_assets_decor,
user_assets_audio=user_assets_audio, user_assets_video=user_assets_video,
element_animations_map_json=json.dumps(element_animations_map),
user_assets_fond=user_assets_fond,
user_assets_decor=user_assets_decor,
user_assets_audio=user_assets_audio,
user_assets_video=user_assets_video,
element_animations_map_json=db.json_for_script(element_animations_map),
element_orientation_values=screens.ELEMENT_ORIENTATION_VALUES,
element_orientation_labels_json=json.dumps(screens.ELEMENT_ORIENTATION_LABELS),
element_orientation_labels_json=db.json_for_script(screens.ELEMENT_ORIENTATION_LABELS),
element_visibility_values=screens.ELEMENT_VISIBILITY_VALUES,
element_visibility_labels_json=json.dumps(screens.ELEMENT_VISIBILITY_LABELS),
trigger_events=screens.TRIGGER_EVENTS_2D, action_type_labels=screens.ACTION_TYPE_LABELS_2D,
element_visibility_labels_json=db.json_for_script(screens.ELEMENT_VISIBILITY_LABELS),
trigger_events=screens.TRIGGER_EVENTS_2D,
action_type_labels=screens.ACTION_TYPE_LABELS_2D,
object_action_properties=screens.OBJECT_ACTION_PROPERTIES,
element_action_property_labels_json=json.dumps(dict(screens.OBJECT_ACTION_PROPERTIES)),
element_action_property_labels_json=db.json_for_script(dict(screens.OBJECT_ACTION_PROPERTIES)),
condition_operators=screens.CONDITION_OPERATORS,
data_operations=screens.DATA_OPERATIONS, data_operation_labels=screens.DATA_OPERATION_LABELS,
data_operations=screens.DATA_OPERATIONS,
data_operation_labels=screens.DATA_OPERATION_LABELS,
score_status_choices=db.SCORE_STATUS_CHOICES,
score_status_labels_json=json.dumps(db.SCORE_STATUS_LABELS),
data_operation_labels_json=json.dumps(screens.DATA_OPERATION_LABELS),
condition_operator_labels_json=json.dumps(screens.CONDITION_OPERATOR_LABELS),
action_type_labels_json=json.dumps(screens.ACTION_TYPE_LABELS_2D),
elements_labels_json=json.dumps(object_labels), screens_map_json=json.dumps(screens_map),
flow_nodes=flow_nodes, flow_edges=flow_edges,
flow_nodes_json=json.dumps(flow_nodes), flow_edges_json=json.dumps(flow_edges),
flow_blocks_json=json.dumps(flow_blocks), blocks_view=blocks_view,
animation_clips=animation_clips, animation_clips_json=json.dumps(animation_clips),
animate_css_catalog=screens.ANIMATE_CSS_CATALOG, animate_css_labels_json=json.dumps(screens.ANIMATE_CSS_LABELS),
global_variables=global_variables, global_variable_types=db.GLOBAL_VARIABLE_TYPES,
custom_events=custom_events, custom_event_usages=custom_event_usages,
custom_events_map_json=json.dumps(custom_events_map),
score_status_labels_json=db.json_for_script(db.SCORE_STATUS_LABELS),
data_operation_labels_json=db.json_for_script(screens.DATA_OPERATION_LABELS),
condition_operator_labels_json=db.json_for_script(screens.CONDITION_OPERATOR_LABELS),
action_type_labels_json=db.json_for_script(screens.ACTION_TYPE_LABELS_2D),
elements_labels_json=db.json_for_script(object_labels),
screens_map_json=db.json_for_script(screens_map),
flow_nodes=flow_nodes,
flow_edges=flow_edges,
flow_nodes_json=db.json_for_script(flow_nodes),
flow_edges_json=db.json_for_script(flow_edges),
flow_blocks_json=db.json_for_script(flow_blocks),
blocks_view=blocks_view,
animation_clips=animation_clips,
animation_clips_json=db.json_for_script(animation_clips),
animate_css_catalog=screens.ANIMATE_CSS_CATALOG,
animate_css_labels_json=db.json_for_script(screens.ANIMATE_CSS_LABELS),
global_variables=global_variables,
global_variable_types=db.GLOBAL_VARIABLE_TYPES,
custom_events=custom_events,
custom_event_usages=custom_event_usages,
custom_events_map_json=db.json_for_script(custom_events_map),
definitions=db.list_definitions(slug),
definitions_json=json.dumps({str(d["id"]): screens.data_definition_options(slug, d["id"]) for d in db.list_definitions(slug)}),
definitions_names_json=json.dumps({d["id"]: d["name"] for d in db.list_definitions(slug)}),
definitions_json=db.json_for_script(
{str(d["id"]): screens.data_definition_options(slug, d["id"]) for d in db.list_definitions(slug)}
),
definitions_names_json=db.json_for_script({d["id"]: d["name"] for d in db.list_definitions(slug)}),
# "qui parle" dans un dialogue de déclencheur (voir "ℹ️
# Informations", static/js/triggers/trigger-editor.js) : les noms
# donnés à N'IMPORTE QUEL objet de scène (personnage, décor,
# fond), toutes scènes du jeu confondues.
scene_object_names_json=json.dumps(screens.list_named_scene_object_names(slug)),
scene_object_names_json=db.json_for_script(screens.list_named_scene_object_names(slug)),
# Nouveaux déclencheurs/actions (voir screens/rendering/
# collision_rules.py, screens/rendering/screen_triggers.py) :
# vocabulaire des nouvelles actions feuilles + assets disponibles
# pour "son"/"vidéo", posés en JS comme le reste ci-dessus.
surbrillance_labels_json=json.dumps(screens.SURBRILLANCE_LABELS),
video_mode_labels_json=json.dumps(screens.VIDEO_MODE_LABELS),
user_assets_options_json=json.dumps(user_assets_options),
surbrillance_labels_json=db.json_for_script(screens.SURBRILLANCE_LABELS),
video_mode_labels_json=db.json_for_script(screens.VIDEO_MODE_LABELS),
user_assets_options_json=db.json_for_script(user_assets_options),
screen_triggers=screens.resolve_screen_triggers(screen),
)
+44 -20
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@@ -1,14 +1,14 @@
from flask import g, request, redirect, url_for, jsonify, abort
from flask import abort, g, jsonify, redirect, request, url_for
from werkzeug.wrappers import Response
import auth
import screens
from core.flask_app import app
from core.sprite_gate import forbid_admin_only_character, forbid_admin_only_background
from core.sprite_gate import forbid_admin_only_background, forbid_admin_only_character
@app.route("/game/<slug>/screens/<int:screen_id>/scene-objects/add", methods=["POST"])
def scene_object_add(slug, screen_id):
def scene_object_add(slug: str, screen_id: int) -> Response:
"""Pose un nouvel objet sur la scène — mirror de routes/elements/
element_add.py, mais pour _scene_objects (voir screens/scenes/
add_scene_object.py).
@@ -60,6 +60,7 @@ def scene_object_add(slug, screen_id):
# n'en a pas besoin (demande explicite : toujours 200×200 à la
# pose, voir add_scene_object.py::_DECOR_DEFAULT_SIZE).
import os
path = os.path.join(auth.user_assets_dir(asset["user_id"]), asset["filename"])
try:
with open(path, "rb") as fh:
@@ -75,10 +76,16 @@ def scene_object_add(slug, screen_id):
# visible sur le dessus/le côté). Un "decor"/"personnage" garde lui sa
# position de dépôt normale.
new_id = screens.add_scene_object(
slug, screen_id, kind=kind, forge_character=forge_character,
background_slug=background_slug, image_url=image_url,
image_width=image_width, image_height=image_height,
x=(None if kind == "fond" else drop_x), y=(None if kind == "fond" else drop_y),
slug,
screen_id,
kind=kind,
forge_character=forge_character,
background_slug=background_slug,
image_url=image_url,
image_width=image_width,
image_height=image_height,
x=(None if kind == "fond" else drop_x),
y=(None if kind == "fond" else drop_y),
)
if drop_x is not None and drop_y is not None and kind != "fond":
# Ramène dans le cadre de la caméra si le dépôt était trop proche
@@ -87,25 +94,42 @@ def scene_object_add(slug, screen_id):
# _clamp_to_camera pour l'IA, ici pour un dépôt manuel.
obj_for_clamp = screens.get_scene_object(slug, new_id)
screen = screens.get_screen(slug, screen_id)
assert obj_for_clamp is not None, ( # nosec B101 # noqa: S101 - narrowing de type, sur par construction
"new_id vient d'etre cree par screens.add_scene_object juste au-dessus"
)
assert screen is not None, ( # nosec B101 # noqa: S101 - narrowing de type, sur par construction
"screen_id valide : add_scene_object aurait leve IntegrityError sinon (FK scene_id)"
)
max_x = max(0, screen["scene_width"] - obj_for_clamp["width"])
max_y = max(0, screen["scene_height"] - obj_for_clamp["height"])
clamped_x = min(max(drop_x, 0), max_x)
clamped_y = min(max(drop_y, 0), max_y)
if (clamped_x, clamped_y) != (obj_for_clamp["x"], obj_for_clamp["y"]):
screens.update_scene_object_geometry(slug, new_id, clamped_x, clamped_y, obj_for_clamp["width"], obj_for_clamp["height"])
screens.update_scene_object_geometry(
slug, new_id, clamped_x, clamped_y, obj_for_clamp["width"], obj_for_clamp["height"]
)
if request.headers.get("X-Requested-With") == "fetch":
obj = screens.get_scene_object(slug, new_id)
return jsonify({
"id": new_id, "kind": obj["kind"],
"x": obj["x"], "y": obj["y"], "width": obj["width"], "height": obj["height"],
"rendered_html": screens.render_scene_object(obj),
# Relance l'aperçu animé tout de suite (voir personnage-preview.js
# ::restartPersonnageIdlePreview) — sans ça, un personnage
# fraîchement posé restait figé sur sa première frame jusqu'au
# prochain rechargement de page (qui n'arrive plus jamais, voir
# addSceneObject() côté JS).
"animations": screens.resolve_personnage_animations(obj) if obj["kind"] == "personnage" else None,
})
assert obj is not None, ( # nosec B101 # noqa: S101 - narrowing de type, sur par construction
"new_id vient d'etre cree par screens.add_scene_object plus haut"
)
return jsonify(
{
"id": new_id,
"kind": obj["kind"],
"x": obj["x"],
"y": obj["y"],
"width": obj["width"],
"height": obj["height"],
"rendered_html": screens.render_scene_object(obj),
# Relance l'aperçu animé tout de suite (voir personnage-preview.js
# ::restartPersonnageIdlePreview) — sans ça, un personnage
# fraîchement posé restait figé sur sa première frame jusqu'au
# prochain rechargement de page (qui n'arrive plus jamais, voir
# addSceneObject() côté JS).
"animations": screens.resolve_personnage_animations(obj) if obj["kind"] == "personnage" else None,
}
)
# Même route que l'éditeur document (/game/<slug>/screens/<id>/edit,
# endpoint "screen_edit") — c'est CE dispatcher qui bascule vers la
# vue de scène selon game_type, voir routes/screens/screen_edit.py.
+9 -4
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@@ -1,12 +1,14 @@
from flask import request, jsonify
from typing import Any
from flask import jsonify, request
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/scene-objects/<int:object_id>/collision", methods=["POST"])
def scene_object_collision(slug, object_id):
def scene_object_collision(slug: str, object_id: int) -> Response | tuple[Response, int]:
"""Boîte de collision d'un objet de scène (voir "🧱 Collision" dans
templates/scene_edit.html, static/js/play/conditions.js::
elementsOverlap pour son usage au jeu)."""
@@ -15,7 +17,7 @@ def scene_object_collision(slug, object_id):
if not obj:
return jsonify({"error": "objet introuvable"}), 404
settings = {"enabled": bool(body.get("enabled", True))}
settings: dict[str, Any] = {"enabled": bool(body.get("enabled", True))}
settings["shape"] = body.get("shape") if body.get("shape") in screens.COLLISION_SHAPES else "rectangle"
for key in ("width", "height"):
try:
@@ -31,4 +33,7 @@ def scene_object_collision(slug, object_id):
screens.set_scene_object_collision(slug, object_id, settings)
obj = screens.get_scene_object(slug, object_id)
assert obj is not None, ( # nosec B101 # noqa: S101 - narrowing de type, sur par construction
"object_id valide (deja lu ci-dessus, rien ne l'a supprime entre-temps)"
)
return jsonify({"ok": True, "collision": screens.resolve_collision_settings(obj)})
+6 -4
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@@ -1,12 +1,14 @@
from flask import request, jsonify
from typing import Any
from flask import jsonify, request
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/scene-objects/<int:object_id>/commandes", methods=["POST"])
def scene_object_commands(slug, object_id):
def scene_object_commands(slug: str, object_id: int) -> Response | tuple[Response, int]:
"""Touches de déplacement/interaction + blocage d'axe d'un personnage
(voir templates/scene_edit.html, section "Commandes" du panneau
Personnage, et static/js/play/personnage-controller.js pour leur
@@ -18,7 +20,7 @@ def scene_object_commands(slug, object_id):
return jsonify({"error": "objet introuvable"}), 404
defaults = screens.DEFAULT_PERSONNAGE_COMMANDS
commands = {}
commands: dict[str, Any] = {}
for key in ("haut", "bas", "gauche", "droite", "interagir"):
# Jamais de .strip() ici : " " (Espace) est une valeur ev.key
# parfaitement valide côté client (voir personnage-controller.js)
+3 -3
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@@ -1,12 +1,12 @@
from flask import redirect, request, url_for, jsonify
from flask import jsonify, redirect, request, url_for
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/scene-objects/<int:object_id>/delete", methods=["POST"])
def scene_object_delete(slug, object_id):
def scene_object_delete(slug: str, object_id: int) -> Response | tuple[Response, int]:
"""Supprime un objet de scène — bouton 🗑️ du panneau de propriétés
(voir templates/scene_edit.html), toujours pour l'objet SÉLECTIONNÉ (le
seul dont ce bouton est affiché).
@@ -1,12 +1,12 @@
from flask import request, jsonify
from flask import jsonify, request
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/scene-objects/<int:object_id>/dialogue-box-style", methods=["POST"])
def scene_object_dialogue_box_style(slug, object_id):
def scene_object_dialogue_box_style(slug: str, object_id: int) -> Response | tuple[Response, int]:
body = request.get_json(silent=True) or {}
style = screens.set_scene_object_dialogue_box_style(slug, object_id, body.get("style"))
if style is None:
+20 -7
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@@ -1,20 +1,31 @@
from flask import request, jsonify
from flask import jsonify, request
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/scene-objects/<int:object_id>/geometry", methods=["POST"])
def scene_object_geometry(slug, object_id):
def scene_object_geometry(slug: str, object_id: int) -> Response | tuple[Response, int]:
"""Mirror exact de routes/elements/element_geometry.py, mais en pixels
(voir screens/scenes/update_scene_object_geometry.py) — appelé en AJAX
pendant/à la fin d'un glisser-déposer sur la scène."""
# Vérifié AVANT l'update (pas seulement après) : update_scene_object_geometry
# ne valide pas object_id elle-même (simple UPDATE ... WHERE id = ?, sans
# effet silencieux si la ligne n'existe plus) — un objet supprimé entre
# temps (ex. course avec un autre onglet/une suppression concurrente)
# aurait sinon fait planter obj["scene_id"] plus bas sur un obj devenu None.
obj = screens.get_scene_object(slug, object_id)
if obj is None:
return jsonify({"error": "objet introuvable"}), 404
data = request.get_json(force=True)
screens.update_scene_object_geometry(
slug, object_id,
x=float(data["x"]), y=float(data["y"]),
width=float(data["width"]), height=float(data["height"]),
slug,
object_id,
x=float(data["x"]),
y=float(data["y"]),
width=float(data["width"]),
height=float(data["height"]),
)
# Un "fond" agrandi manuellement au-delà du champ de la caméra doit
# élargir le "monde" tout de suite (voir screens.resolve_scene_world_size)
@@ -22,8 +33,10 @@ def scene_object_geometry(slug, object_id):
# JS après un redimensionnement manuel (contrairement au tour de Ruby,
# voir iaChatRefreshAfterTurn() dans static/js/ia/ia-chat.js), rendant
# injoignable à la souris tout ce qui dépassait la scène nominale.
obj = screens.get_scene_object(slug, object_id)
screen = screens.get_screen(slug, obj["scene_id"])
assert screen is not None, ( # nosec B101 # noqa: S101 - narrowing de type, sur par construction
"obj existe (verifie plus haut) et _scene_objects.scene_id a ON DELETE CASCADE vers _screens"
)
objects = screens.list_scene_objects(slug, obj["scene_id"])
world_width, world_height = screens.resolve_scene_world_size(screen, objects)
return jsonify({"ok": True, "world_width": world_width, "world_height": world_height})
+3 -3
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@@ -1,12 +1,12 @@
from flask import request, jsonify
from flask import jsonify, request
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/scene-objects/<int:object_id>/name", methods=["POST"])
def scene_object_name(slug, object_id):
def scene_object_name(slug: str, object_id: int) -> Response:
data = request.get_json(force=True)
screens.set_scene_object_name(slug, object_id, data.get("name"))
return jsonify({"ok": True})
+2 -2
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@@ -1,12 +1,12 @@
from flask import jsonify
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/scene-object-names", methods=["GET"])
def scene_object_names_list(slug):
def scene_object_names_list(slug: str) -> Response:
"""Noms d'objets de scène à jour, pour repeupler le sélecteur "qui
parle" de l'éditeur de dialogue (voir SCENE_OBJECT_NAMES_JSON,
templates/scene_edit.html, triggerSpeakerOptions() dans static/js/
@@ -1,13 +1,13 @@
from flask import request, jsonify
from flask import jsonify, request
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
from core.sprite_gate import forbid_admin_only_character
@app.route("/game/<slug>/scene-objects/<int:object_id>/personnage", methods=["POST"])
def scene_object_personnage_data(slug, object_id):
def scene_object_personnage_data(slug: str, object_id: int) -> Response | tuple[Response, int]:
"""Mirror exact de routes/elements/element_set_personnage_data.py,
mais pour un objet de scène — même réponse (animations résolues) pour
relancer immédiatement l'aperçu animé côté client sans recharger la
@@ -22,4 +22,7 @@ def scene_object_personnage_data(slug, object_id):
forbid_admin_only_character(body["forge_character"])
screens.set_scene_object_personnage_data(slug, object_id, body)
obj = screens.get_scene_object(slug, object_id)
assert obj is not None, ( # nosec B101 # noqa: S101 - narrowing de type, sur par construction
"object_id valide (deja lu ci-dessus, rien ne l'a supprime entre-temps)"
)
return jsonify({"ok": True, "animations": screens.resolve_personnage_animations(obj)})
+6 -3
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@@ -1,12 +1,12 @@
from flask import request, jsonify
from flask import jsonify, request
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/scene-objects/<int:object_id>/quiz-config", methods=["POST"])
def scene_object_quiz_config(slug, object_id):
def scene_object_quiz_config(slug: str, object_id: int) -> Response | tuple[Response, int]:
"""Réglages "❓ Boîte à quiz" (plein écran/minuteur/modèle, voir
screens/rendering/quiz_box_config.py) — mirror exact de
routes/scenes/scene_object_dialogue_box_style.py."""
@@ -20,4 +20,7 @@ def scene_object_quiz_config(slug, object_id):
# coup, plutôt que de deviner quelle balise ajouter/retirer côté
# client.
obj = screens.get_scene_object(slug, object_id)
assert obj is not None, ( # nosec B101 # noqa: S101 - narrowing de type, sur par construction
"object_id valide : set_scene_object_quiz_config a renvoye une config non-None"
)
return jsonify({"config": config, "rendered_html": screens.render_scene_object(obj)})
+3 -3
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@@ -1,12 +1,12 @@
from flask import request, jsonify
from flask import jsonify, request
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/scene-objects/<int:object_id>/role", methods=["POST"])
def scene_object_role(slug, object_id):
def scene_object_role(slug: str, object_id: int) -> Response | tuple[Response, int]:
"""Rôle d'un personnage (joueur/ennemie/pnj — voir "🏷️ Rôle" dans le
panneau Personnage, templates/scene_edit.html) : seul un personnage
"joueur" est déplacé/animé automatiquement au clavier (voir
+10 -1
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@@ -1 +1,10 @@
from . import screens_new, screen_rename, screen_move, screen_delete, screen_edit, screen_set_background_music, screen_set_scene_size, screen_triggers
from . import ( # noqa: F401 - enregistre les routes definies dans chaque module
screen_delete,
screen_edit,
screen_move,
screen_rename,
screen_set_background_music,
screen_set_scene_size,
screen_triggers,
screens_new,
)
+2 -2
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@@ -1,12 +1,12 @@
from flask import redirect, url_for
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/screens/<int:screen_id>/delete", methods=["POST"])
def screen_delete(slug, screen_id):
def screen_delete(slug: str, screen_id: int) -> Response:
referencing = screens.screens_referencing(slug, screen_id)
if referencing:
return redirect(url_for("game_dashboard", slug=slug, tab="screens", blocked_screen=screen_id))
+2 -2
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@@ -2,13 +2,13 @@ from flask import abort
import db
import screens
from core.flask_app import app
from ..scenes.scene_edit_view import render_scene_edit
@app.route("/game/<slug>/screens/<int:screen_id>/edit")
def screen_edit(slug, screen_id):
def screen_edit(slug: str, screen_id: int) -> str:
game = db.game_meta(slug)
screen = screens.get_screen(slug, screen_id)
if not screen:
+3 -3
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@@ -1,12 +1,12 @@
from flask import request, redirect, url_for
from flask import redirect, request, url_for
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/screens/<int:screen_id>/move", methods=["POST"])
def screen_move(slug, screen_id):
def screen_move(slug: str, screen_id: int) -> Response:
direction = -1 if request.form.get("direction") == "up" else 1
screens.move_screen(slug, screen_id, direction)
return redirect(url_for("game_dashboard", slug=slug, tab="screens"))
+3 -3
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@@ -1,12 +1,12 @@
from flask import request, redirect, url_for
from flask import redirect, request, url_for
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/screens/<int:screen_id>/rename", methods=["POST"])
def screen_rename(slug, screen_id):
def screen_rename(slug: str, screen_id: int) -> Response:
new_name = request.form.get("name", "").strip()
if new_name:
screens.rename_screen(slug, screen_id, new_name)
@@ -1,12 +1,12 @@
from flask import request, jsonify
from flask import jsonify, request
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/screens/<int:screen_id>/background-music", methods=["POST"])
def screen_set_background_music(slug, screen_id):
def screen_set_background_music(slug: str, screen_id: int) -> Response:
"""Mémorise l'URL de musique de fond de cet écran, en AJAX — même patron
que screen_set_aspect."""
body = request.get_json(silent=True) or {}
+8 -5
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@@ -1,19 +1,22 @@
from flask import request, jsonify
from flask import jsonify, request
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/screens/<int:screen_id>/scene-size", methods=["POST"])
def screen_set_scene_size(slug, screen_id):
""""📐 Agrandir la caméra à la zone visible" (voir templates/
def screen_set_scene_size(slug: str, screen_id: int) -> Response | tuple[Response, int]:
""" "📐 Agrandir la caméra à la zone visible" (voir templates/
scene_edit.html) — redimensionne la scène/caméra elle-même à la
taille du "monde" affiché (world_width/world_height, voir
routes/scenes/scene_edit_view.py), calculée et postée par le client."""
body = request.get_json(silent=True) or {}
raw_width, raw_height = body.get("width"), body.get("height")
try:
width, height = int(body.get("width")), int(body.get("height"))
if raw_width is None or raw_height is None:
raise ValueError
width, height = int(raw_width), int(raw_height)
except (TypeError, ValueError):
return jsonify({"error": "largeur/hauteur invalides"}), 400
screens.set_scene_size(slug, screen_id, width, height)
+10 -10
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@@ -1,12 +1,12 @@
from flask import jsonify, request
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/screens/<int:screen_id>/triggers", methods=["GET"])
def screen_triggers_get(slug, screen_id):
def screen_triggers_get(slug: str, screen_id: int) -> Response | tuple[Response, int]:
"""Déclencheurs D'ÉCRAN de CET écran (voir "Déclencheurs de l'écran",
screens/rendering/screen_triggers.py) — SANS objet requis, pour de la
narration/cinématique dès l'affichage."""
@@ -23,7 +23,7 @@ def screen_triggers_get(slug, screen_id):
@app.route("/game/<slug>/screens/<int:screen_id>/triggers", methods=["POST"])
def screen_triggers_add(slug, screen_id):
def screen_triggers_add(slug: str, screen_id: int) -> Response | tuple[Response, int]:
"""Ajoute une règle "déclencheur d'écran -> action" — body {rule}, même
contrat "liste ENTIÈRE" que routes/triggers/triggers.py::triggers_add :
on recharge les règles existantes de l'écran, on y ajoute la nouvelle,
@@ -44,7 +44,7 @@ def screen_triggers_add(slug, screen_id):
@app.route("/game/<slug>/screens/<int:screen_id>/triggers", methods=["DELETE"])
def screen_triggers_clear(slug, screen_id):
def screen_triggers_clear(slug: str, screen_id: int) -> Response | tuple[Response, int]:
"""Retire TOUTES les règles d'écran de CET écran."""
if screens.get_screen(slug, screen_id) is None:
return jsonify({"error": "écran introuvable"}), 404
@@ -53,7 +53,7 @@ def screen_triggers_clear(slug, screen_id):
@app.route("/game/<slug>/screens/<int:screen_id>/triggers/<int:index>", methods=["DELETE"])
def screen_trigger_delete_one(slug, screen_id, index):
def screen_trigger_delete_one(slug: str, screen_id: int, index: int) -> Response | tuple[Response, int]:
"""Retire UNE SEULE règle d'écran (son index dans la liste) —
contrairement aux déclencheurs d'objet (un seul par objet en
pratique), un écran peut porter plusieurs règles "affichage" côte à
@@ -72,7 +72,7 @@ def screen_trigger_delete_one(slug, screen_id, index):
@app.route("/game/<slug>/screens/<int:screen_id>/triggers/action/<leaf_id>", methods=["DELETE"])
def screen_trigger_remove_action(slug, screen_id, leaf_id):
def screen_trigger_remove_action(slug: str, screen_id: int, leaf_id: str) -> Response | tuple[Response, int]:
"""Retire UNE action précise d'un déclencheur d'écran — même contrat
que routes/triggers/triggers.py::trigger_remove_action."""
if not screens.remove_action_from_screen_trigger(slug, screen_id, leaf_id):
@@ -81,7 +81,7 @@ def screen_trigger_remove_action(slug, screen_id, leaf_id):
@app.route("/game/<slug>/screens/<int:screen_id>/triggers/action/<leaf_id>/move", methods=["POST"])
def screen_trigger_move_action(slug, screen_id, leaf_id):
def screen_trigger_move_action(slug: str, screen_id: int, leaf_id: str) -> Response | tuple[Response, int]:
"""Déplace une action précise d'un cran ("up"/"down") dans sa chaîne,
pour un déclencheur d'écran — même contrat que
routes/triggers/triggers.py::trigger_move_action."""
@@ -95,7 +95,7 @@ def screen_trigger_move_action(slug, screen_id, leaf_id):
@app.route("/game/<slug>/screens/<int:screen_id>/triggers/dialogue", methods=["POST"])
def screen_trigger_dialogue_update(slug, screen_id):
def screen_trigger_dialogue_update(slug: str, screen_id: int) -> Response | tuple[Response, int]:
"""Édition EN LIGNE des répliques d'un dialogue porté par un
déclencheur d'écran — même contrat que
routes/triggers/triggers.py::trigger_dialogue_update."""
@@ -116,8 +116,8 @@ def screen_trigger_dialogue_update(slug, screen_id):
@app.route("/game/<slug>/screens/<int:screen_id>/triggers/append-action", methods=["POST"])
def screen_trigger_append_action(slug, screen_id):
""""+ Ajouter une action" en bout de chaîne, pour un déclencheur
def screen_trigger_append_action(slug: str, screen_id: int) -> Response | tuple[Response, int]:
""" "+ Ajouter une action" en bout de chaîne, pour un déclencheur
d'écran — même contrat que
routes/triggers/triggers.py::trigger_append_action."""
if screens.get_screen(slug, screen_id) is None:
+3 -4
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@@ -1,13 +1,12 @@
from flask import request, redirect, url_for
from flask import redirect, request, url_for
from werkzeug.wrappers import Response
import db
import screens
from core.flask_app import app
@app.route("/game/<slug>/screens/new", methods=["POST"])
def screens_new(slug):
def screens_new(slug: str) -> Response:
name = request.form.get("name", "").strip()
# Un seul moteur d'écran désormais (jeu_2d) — imposé à tout écran créé,
# quel que soit le projet (voir db/games/game_type_catalog.py).
+1 -1
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@@ -1 +1 @@
from . import triggers
from . import triggers # noqa: F401 - enregistre les routes definies dans ce module
+14 -11
View File
@@ -1,12 +1,12 @@
from flask import jsonify, request
from werkzeug.wrappers import Response
import screens
from core.flask_app import app
@app.route("/game/<slug>/triggers/objects-catalog", methods=["GET"])
def triggers_objects_catalog(slug):
def triggers_objects_catalog(slug: str) -> Response:
"""Catalogue des objets de scène éligibles à un déclencheur, pour la
grille "choisis un objet" de la modale d'ajout (voir
screens.list_all_collision_objects)."""
@@ -14,7 +14,7 @@ def triggers_objects_catalog(slug):
@app.route("/game/<slug>/triggers", methods=["GET"])
def triggers_get(slug):
def triggers_get(slug: str) -> Response:
"""TOUS les déclencheurs du jeu (voir screens.list_all_triggers) — plus
de recherche inversée par quête, la logique est portée directement par
chaque déclencheur."""
@@ -22,7 +22,7 @@ def triggers_get(slug):
@app.route("/game/<slug>/triggers", methods=["POST"])
def triggers_add(slug):
def triggers_add(slug: str) -> Response | tuple[Response, int]:
"""Ajoute un déclencheur sur l'objet choisi — body {object_id, rule},
`rule` construite par l'assistant "déclencheur -> action" (voir
openTriggerWizard, static/js/scenes/collision-rules-editor.js) :
@@ -33,8 +33,11 @@ def triggers_add(slug):
recharge les règles existantes de l'objet, on y ajoute la nouvelle, on
sauvegarde la liste complète."""
body = request.get_json(silent=True) or {}
raw_object_id = body.get("object_id")
try:
object_id = int(body.get("object_id"))
if raw_object_id is None:
raise ValueError
object_id = int(raw_object_id)
except (TypeError, ValueError):
return jsonify({"error": "object_id invalide"}), 400
obj = screens.get_scene_object(slug, object_id)
@@ -52,7 +55,7 @@ def triggers_add(slug):
@app.route("/game/<slug>/triggers/<int:object_id>", methods=["DELETE"])
def triggers_delete(slug, object_id):
def triggers_delete(slug: str, object_id: int) -> Response | tuple[Response, int]:
"""Retire TOUTES les règles de collision de CET objet — sans quête
pour distinguer "cette règle-ci" d'une autre, un objet ne porte de
toute façon en pratique qu'un seul déclencheur à la fois (posé par
@@ -65,7 +68,7 @@ def triggers_delete(slug, object_id):
@app.route("/game/<slug>/triggers/<int:object_id>/dialogue", methods=["POST"])
def trigger_dialogue_update(slug, object_id):
def trigger_dialogue_update(slug: str, object_id: int) -> Response | tuple[Response, int]:
"""Édition EN LIGNE des répliques d'UN dialogue précis (voir
screens/rendering/collision_rules.py::"dialogue".dialogue) — body
{dialogue_id, lines}. 404 si `dialogue_id` ne correspond à aucun
@@ -88,8 +91,8 @@ def trigger_dialogue_update(slug, object_id):
@app.route("/game/<slug>/triggers/<int:object_id>/append-action", methods=["POST"])
def trigger_append_action(slug, object_id):
""""+ Ajouter une action" (voir screens/rendering/collision_rules.py::
def trigger_append_action(slug: str, object_id: int) -> Response | tuple[Response, int]:
""" "+ Ajouter une action" (voir screens/rendering/collision_rules.py::
set_then_action_in_rules, static/js/triggers/trigger-editor.js) —
body {after_id, action} : `after_id` est le dialogue.id (feuille
"dialogue") ou id (toute autre feuille) de N'IMPORTE QUEL bloc de la
@@ -112,7 +115,7 @@ def trigger_append_action(slug, object_id):
@app.route("/game/<slug>/triggers/<int:object_id>/action/<leaf_id>", methods=["DELETE"])
def trigger_remove_action(slug, object_id, leaf_id):
def trigger_remove_action(slug: str, object_id: int, leaf_id: str) -> Response | tuple[Response, int]:
"""Retire UNE action précise (demande explicite : "chaque bloc
étiquette + action doit être supprimable") — voir screens/rendering/
collision_rules.py::remove_action_from_rules, même chemin d'écriture
@@ -123,7 +126,7 @@ def trigger_remove_action(slug, object_id, leaf_id):
@app.route("/game/<slug>/triggers/<int:object_id>/action/<leaf_id>/move", methods=["POST"])
def trigger_move_action(slug, object_id, leaf_id):
def trigger_move_action(slug: str, object_id: int, leaf_id: str) -> Response | tuple[Response, int]:
"""Déplace une action précise d'un cran ("up"/"down", body
{direction}) dans sa chaîne — demande explicite : "chaque bloc
étiquette + action doit être déplaçable"."""
+4 -1
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@@ -1 +1,4 @@
from . import upload_file, uploaded_file
from . import ( # noqa: F401 - enregistre les routes definies dans chaque module
upload_file,
uploaded_file,
)
+3 -3
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@@ -1,15 +1,15 @@
import os
import uuid
from flask import request, jsonify, url_for
from flask import jsonify, request, url_for
from werkzeug.wrappers import Response
import db
from core.flask_app import app
@app.route("/game/<slug>/upload", methods=["POST"])
def upload_file(slug):
def upload_file(slug: str) -> Response | tuple[Response, int]:
"""Utilisé par les réglages Image/Vidéo pour héberger un fichier
envoyé par l'utilisateur (au lieu d'une simple adresse URL) — le
fichier est stocké dans le dossier du jeu, et l'adresse renvoyée est
+2 -2
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@@ -1,12 +1,12 @@
import os
from flask import send_from_directory
from werkzeug.wrappers import Response
import db
from core.flask_app import app
@app.route("/game/<slug>/uploads/<path:filename>")
def uploaded_file(slug, filename):
def uploaded_file(slug: str, filename: str) -> Response:
return send_from_directory(os.path.join(db.game_dir(slug), "uploads"), filename)